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<blockquote data-quote="HangarFlying" data-source="post: 6624737" data-attributes="member: 6790860"><p>Higher learning curve as compared to what? There aren't any macros to program in Fantasy Grounds as everything is already programmed in and it automatically calculates almost everything for you, all with the click of a button.</p><p></p><p>Much higher price point as compared to what? Fantasy Grounds has a subscription based payment model in addition to the traditional pay-one-and-done model. And, the traditional model has different pricing levels. In reality, for as much time as o e might expect to play on a VTT, you'll spend less money purchasing Fantasy Grounds ultimate license.</p><p></p><p>Or are you talking about the fact that you'll have to spend money to purchase the official D&D 5e package for Fantasy Grounds? Why are we surprised that we would have to pay for this? Do people honestly think that if WotC had chosen Roll20 instead, that Roll20 WOULDN'T charge for it? As alluded to, you don't have to purchase the official product to make 5e work in Fantasy Grounds, but then you have to ask yourself how much is your time worth...and you wouldn't be getting the sweet art, neither.</p><p></p><p>Roll20 is good for what it is designed to do. It's neither better, nor worse, than Fantasy Grounds. It just depends on what you want out of a VTT.</p></blockquote><p></p>
[QUOTE="HangarFlying, post: 6624737, member: 6790860"] Higher learning curve as compared to what? There aren't any macros to program in Fantasy Grounds as everything is already programmed in and it automatically calculates almost everything for you, all with the click of a button. Much higher price point as compared to what? Fantasy Grounds has a subscription based payment model in addition to the traditional pay-one-and-done model. And, the traditional model has different pricing levels. In reality, for as much time as o e might expect to play on a VTT, you'll spend less money purchasing Fantasy Grounds ultimate license. Or are you talking about the fact that you'll have to spend money to purchase the official D&D 5e package for Fantasy Grounds? Why are we surprised that we would have to pay for this? Do people honestly think that if WotC had chosen Roll20 instead, that Roll20 WOULDN'T charge for it? As alluded to, you don't have to purchase the official product to make 5e work in Fantasy Grounds, but then you have to ask yourself how much is your time worth...and you wouldn't be getting the sweet art, neither. Roll20 is good for what it is designed to do. It's neither better, nor worse, than Fantasy Grounds. It just depends on what you want out of a VTT. [/QUOTE]
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