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Can anyone PLEASE help me make a monster?
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<blockquote data-quote="Mesh Hong" data-source="post: 4682847" data-attributes="member: 73463"><p>From what I can tell the creature wouldn't actually change that much, unless you were making it a special encounter or an elite.</p><p> </p><p>So I have pretty much just made it undead and changed its sneak attack to make it more powerful. Really I think most of the work in this one is just describing it as a filthy corrupted halfling that is a merciless killer...or what ever you have in mind.</p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Unrisen Halfling Rogue</span></span></strong><span style="font-family: 'Verdana'"> Level 4 Skirmisher </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Small Natural Animate (undead) XP 175 </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +8 <strong>Senses</strong> Perception +2 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 54; Bloodied 27 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 18; <strong>Fortitude</strong> 16, <strong>Reflex</strong> 17, <strong>Will</strong> 15 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Immune</span></strong><span style="font-family: 'Verdana'"> disease, poison; </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Resist</span></strong><span style="font-family: 'Verdana'"> 10 necrotic; <strong>Vulnerable</strong> 5 radiant </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 6, climb 4 </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Dagger Slash</strong> (Standard; at-will) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +9 vs. AC; 1d4+4 damage </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Dagger Toss</strong> (Standard; at-will) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Range 5/10; attack +9 vs. AC; 1d4+4 damage </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Mobile Dagger Slash</strong> (Standard; at-will) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Halfling may move up to 3 squares and make 1 Dagger Slash attack at any point; moving away from the target does not provoke opportunity attacks </span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Filthy Blade </span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">If the Halfling has combat advantage it deals an additional 1d6 necrotic damage and target is weakened (save ends) </span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Nimble Reactions </span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">Halfling gains a +2 bonus to AC vs. opportunity attacks </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Second Chance</span></strong><span style="font-family: 'Verdana'"> (Immediate Interrupt; encounter) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">When hit by an attack Halfling may force the attacker to reroll the attack dice and keep the new result </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Evil <strong>Languages</strong> common </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> Acrobatics +11, Stealth +11, Streetwise +8, Thievery +11 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 14 (+4) <strong>Dex</strong> 18 (+6) <strong>Wis</strong> 10 (+2) </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 14 (+4) <strong>Int</strong> 15 (+4) <strong>Cha</strong> 12 (+3) </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Equipment</span></strong><span style="font-family: 'Verdana'"> daggers</span></span></p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 4682847, member: 73463"] From what I can tell the creature wouldn't actually change that much, unless you were making it a special encounter or an elite. So I have pretty much just made it undead and changed its sneak attack to make it more powerful. Really I think most of the work in this one is just describing it as a filthy corrupted halfling that is a merciless killer...or what ever you have in mind. [COLOR=white][B][FONT=Verdana][SIZE=3]Unrisen Halfling Rogue[/SIZE][/FONT][/B][FONT=Verdana] Level 4 Skirmisher [/FONT][/COLOR] [FONT=Verdana][COLOR=white]Small Natural Animate (undead) XP 175 [/COLOR][/FONT] [FONT=Verdana][COLOR=white] [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +8 [B]Senses[/B] Perception +2 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 54; Bloodied 27 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 18; [B]Fortitude[/B] 16, [B]Reflex[/B] 17, [B]Will[/B] 15 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Immune[/FONT][/B][FONT=Verdana] disease, poison; [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Resist[/FONT][/B][FONT=Verdana] 10 necrotic; [B]Vulnerable[/B] 5 radiant [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 6, climb 4 [/FONT][/COLOR] [FONT=Verdana][COLOR=white] [/COLOR][/FONT] [FONT=Verdana][COLOR=white]:bmelee: [B]Dagger Slash[/B] (Standard; at-will) [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Attack +9 vs. AC; 1d4+4 damage [/COLOR][/FONT] [FONT=Verdana][COLOR=white] [/COLOR][/FONT] [FONT=Verdana][COLOR=white]:ranged: [B]Dagger Toss[/B] (Standard; at-will) [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Range 5/10; attack +9 vs. AC; 1d4+4 damage [/COLOR][/FONT] [FONT=Verdana][COLOR=white] [/COLOR][/FONT] [FONT=Verdana][COLOR=white]:melee: [B]Mobile Dagger Slash[/B] (Standard; at-will) [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Halfling may move up to 3 squares and make 1 Dagger Slash attack at any point; moving away from the target does not provoke opportunity attacks [/COLOR][/FONT] [FONT=Verdana][COLOR=white] [/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Filthy Blade [/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]If the Halfling has combat advantage it deals an additional 1d6 necrotic damage and target is weakened (save ends) [/COLOR][/FONT] [FONT=Verdana][COLOR=white] [/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Nimble Reactions [/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]Halfling gains a +2 bonus to AC vs. opportunity attacks [/COLOR][/FONT] [FONT=Verdana][COLOR=white] [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Second Chance[/FONT][/B][FONT=Verdana] (Immediate Interrupt; encounter) [/FONT][/COLOR] [FONT=Verdana][COLOR=white]When hit by an attack Halfling may force the attacker to reroll the attack dice and keep the new result [/COLOR][/FONT] [FONT=Verdana][COLOR=white] [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Evil [B]Languages[/B] common [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] Acrobatics +11, Stealth +11, Streetwise +8, Thievery +11 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 14 (+4) [B]Dex[/B] 18 (+6) [B]Wis[/B] 10 (+2) [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 14 (+4) [B]Int[/B] 15 (+4) [B]Cha[/B] 12 (+3) [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Equipment[/FONT][/B][FONT=Verdana] daggers[/FONT][/COLOR] [/QUOTE]
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