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can anyone recomend a system that allows for dogfighting?
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<blockquote data-quote="Ranger REG" data-source="post: 1266548" data-attributes="member: 533"><p>Well, I dunno. Do modern fighter jet allow you to fire alpha strike mode (i.e., let loose all weapons systems) at the touch of a trigger switch?</p><p></p><p>If so, then do what they did in <em>Star Wars</em> and use linked-fire. Remember, <em>d20 Modern</em> have autofire rules, which I use to replace the <em>Star Wars</em> version, so a full burst can raise the weapon damage up a die. Coupled that with linking a pair of weapons, should be a lot more lethal ... in an abstract sort of way.</p><p></p><p>Otherwise, we may have to consider using <em>Star Fleet Battles</em> 32-impulse turn system ... which IME, is slow!!! (Played it in my younger years.)</p><p></p><p>AFAIC, Pilot get one move action and one attack action. If he has Heroic Surge, he can get an extra attack action. If you wish, if said pilot wins the Pilot check and is on the "tail" end of the dogfight, give him a free attack action. Otherwise, it may be a good idea to have a fighter that uses a pilot and a weapons officer (he can use his full attack action to use multiple attacks).</p><p></p><p>And most importantly, do whatever you can to implement <em>d20 Modern</em> autofire rules.</p></blockquote><p></p>
[QUOTE="Ranger REG, post: 1266548, member: 533"] Well, I dunno. Do modern fighter jet allow you to fire alpha strike mode (i.e., let loose all weapons systems) at the touch of a trigger switch? If so, then do what they did in [i]Star Wars[/i] and use linked-fire. Remember, [i]d20 Modern[/i] have autofire rules, which I use to replace the [i]Star Wars[/i] version, so a full burst can raise the weapon damage up a die. Coupled that with linking a pair of weapons, should be a lot more lethal ... in an abstract sort of way. Otherwise, we may have to consider using [i]Star Fleet Battles[/i] 32-impulse turn system ... which IME, is slow!!! (Played it in my younger years.) AFAIC, Pilot get one move action and one attack action. If he has Heroic Surge, he can get an extra attack action. If you wish, if said pilot wins the Pilot check and is on the "tail" end of the dogfight, give him a free attack action. Otherwise, it may be a good idea to have a fighter that uses a pilot and a weapons officer (he can use his full attack action to use multiple attacks). And most importantly, do whatever you can to implement [i]d20 Modern[/i] autofire rules. [/QUOTE]
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can anyone recomend a system that allows for dogfighting?
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