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Can anyone recommend a feat?
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<blockquote data-quote="JRRNeiklot" data-source="post: 2367163" data-attributes="member: 717"><p>So, I need a feat for a 12th level Barbarian/Nentyar hunter/Vigilant (R&R), and I've pretty much narrowed it down to the following:</p><p></p><p>Power attack: I won't use this much, except on very low ac critters, but cleave is nice to have.</p><p></p><p>Improved two weapon fighting: An extra attack either with armor spikes or a 1d3 unarmed strike. </p><p></p><p>Stunning attack: I like this, and since it can only be used once per round, I wouldn't need improved twf to use it. </p><p></p><p>Practiced Spellcaster: It gives +4 to your caster level for one spellcasting class. Not sure how usefull this would be, it would only help with flame strike, magic missile, force orb, and greenfire. The duration on a few other spells would be useful, but not a big deal.</p><p></p><p>Improved Critical: This would jump my crit range from 19 to 17. Probably the most useful feat, but only comes in to play on a lucky dice roll. The others all work whenever I want them too, which I prefer.</p><p></p><p>Anyways, what do y'all think ? Any other feats worth considering?</p></blockquote><p></p>
[QUOTE="JRRNeiklot, post: 2367163, member: 717"] So, I need a feat for a 12th level Barbarian/Nentyar hunter/Vigilant (R&R), and I've pretty much narrowed it down to the following: Power attack: I won't use this much, except on very low ac critters, but cleave is nice to have. Improved two weapon fighting: An extra attack either with armor spikes or a 1d3 unarmed strike. Stunning attack: I like this, and since it can only be used once per round, I wouldn't need improved twf to use it. Practiced Spellcaster: It gives +4 to your caster level for one spellcasting class. Not sure how usefull this would be, it would only help with flame strike, magic missile, force orb, and greenfire. The duration on a few other spells would be useful, but not a big deal. Improved Critical: This would jump my crit range from 19 to 17. Probably the most useful feat, but only comes in to play on a lucky dice roll. The others all work whenever I want them too, which I prefer. Anyways, what do y'all think ? Any other feats worth considering? [/QUOTE]
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