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Can anyone tell me what the harper mage is all about?
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<blockquote data-quote="Pax" data-source="post: 624016" data-attributes="member: 6875"><p>Lucky you, MoF is the one book that's close to hand for me ATM.</p><p></p><p>Okay, let's start with entry requirements:</p><p></p><p><strong>Alignment</strong>, any non-evil</p><p><strong>Skills</strong>, 4 ranks <em>Concentration</em>, 8 ranks <em>Knowledge (Arcana)</em>, 4 ranks of any one other <em>Knowledge</em>, 4 ranks <em>Scry</em>, 2 ranks <em>Sense Motive</em>, 8 ranks <em>Spellcraft</em>.</p><p><strong>Feats</strong>, Alertness, Education, Extend Spell</p><p><strong>Spellcasting</strong>, able to cast 3d-level Arcane spells</p><p><strong>Special</strong>, sponsorship by a member of the Harpers, and, approval of the High Harpers.</p><p></p><p>A for the benefits ... in brief, Harper Mage is a 5-level "short track" Prestige Class. Each level gives +1 effective casting level. Other benefits include a Bardic Lore style ability (and it stacks with Bard levels or Loremaster levels); a free skill focus in any one knowledge skill; a free skill focus feat in (pick one) spellcraft -or- knowledge(arcana); Eschew Materials as a bonus feat; a +2 Insight bonus to all saves against magickal effects; and the ever-nifty "Free Extend Spell" ability.</p><p></p><p>The last is really sort of the central "power" of the class; a number of times per day equal to 1 + the mage's Charisma Mod, any spell can be given teh benefits of the Extend Spell metamagick ... for free. No level increase, no (for sorcerors or bards) full-round-action to cast it. It just gets the benefits, with no costs or drawbacks.</p><p></p><p>Base Attack is wizard-esque weak, Will is the strong save and both reflex and fortitude are weak saves. Overall, not a game-braker in terms of power, but potentially very nifty in terms of -style-.</p></blockquote><p></p>
[QUOTE="Pax, post: 624016, member: 6875"] Lucky you, MoF is the one book that's close to hand for me ATM. Okay, let's start with entry requirements: [b]Alignment[/b], any non-evil [b]Skills[/b], 4 ranks [i]Concentration[/i], 8 ranks [i]Knowledge (Arcana)[/i], 4 ranks of any one other [i]Knowledge[/i], 4 ranks [i]Scry[/i], 2 ranks [i]Sense Motive[/i], 8 ranks [i]Spellcraft[/i]. [b]Feats[/b], Alertness, Education, Extend Spell [b]Spellcasting[/b], able to cast 3d-level Arcane spells [b]Special[/b], sponsorship by a member of the Harpers, and, approval of the High Harpers. A for the benefits ... in brief, Harper Mage is a 5-level "short track" Prestige Class. Each level gives +1 effective casting level. Other benefits include a Bardic Lore style ability (and it stacks with Bard levels or Loremaster levels); a free skill focus in any one knowledge skill; a free skill focus feat in (pick one) spellcraft -or- knowledge(arcana); Eschew Materials as a bonus feat; a +2 Insight bonus to all saves against magickal effects; and the ever-nifty "Free Extend Spell" ability. The last is really sort of the central "power" of the class; a number of times per day equal to 1 + the mage's Charisma Mod, any spell can be given teh benefits of the Extend Spell metamagick ... for free. No level increase, no (for sorcerors or bards) full-round-action to cast it. It just gets the benefits, with no costs or drawbacks. Base Attack is wizard-esque weak, Will is the strong save and both reflex and fortitude are weak saves. Overall, not a game-braker in terms of power, but potentially very nifty in terms of -style-. [/QUOTE]
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Can anyone tell me what the harper mage is all about?
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