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Can anyone think of any reason not to be a Rogue?
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<blockquote data-quote="Rel" data-source="post: 844469" data-attributes="member: 99"><p>I feel fairly qualified to address the OP because I am currently playing the Freeport modules as a Rogue (though not as a solo-campaign). Don't worry, I'm not going to post any spoilers or use (too much) metagame knowledge.</p><p></p><p>I think that a Rogue is a great choice for playing these adventures but there are some possible alternatives. I'd say the best three are:</p><p></p><p>1) Urban Ranger - This could be a really good choice as it combines good fighting ability with good investigative ability and (eventually) some healing capability.</p><p></p><p>2) Cleric - Despite the low number of skill points, Clerics can really fit a lot of different roles. In addition to the obvious benefit of being able to heal yourself, the other spells at your disposal as well as some of your social skills (Diplomacy) will all serve you well. Domain selection will be key.</p><p></p><p>3) Bard - Usually I think of Bards as being a good class to play when you have a larger than average party. But I think that one could work well as a solo character in a city environment. The social skills will be very handy and the array of spells you can cast will be extremely nice too. Being able to cast Cure Light Wounds as well as Sleep would be awesome features for any character in a city campaign.</p><p></p><p></p><p>I think a very important factor is whether this is going to be a "true" solo-campaign (i.e. your character is going to be doing nearly everything all by himself) or will he typically be doing the adventure with one or more NPC's helping him. If you are going to be all by yourself then Rogue has some definite advantages/disadvantages. Namely, you will be able to sneak much better (since you won't have a bunch of clanky Fighter/Cleric types in their plate-mail hanging around) but after the initial sneak attack, you won't get the benefit of somebody to help you flank. Feinting could be the answer to your efficacy in combat.</p><p></p><p>Good luck with whatever you choose.</p></blockquote><p></p>
[QUOTE="Rel, post: 844469, member: 99"] I feel fairly qualified to address the OP because I am currently playing the Freeport modules as a Rogue (though not as a solo-campaign). Don't worry, I'm not going to post any spoilers or use (too much) metagame knowledge. I think that a Rogue is a great choice for playing these adventures but there are some possible alternatives. I'd say the best three are: 1) Urban Ranger - This could be a really good choice as it combines good fighting ability with good investigative ability and (eventually) some healing capability. 2) Cleric - Despite the low number of skill points, Clerics can really fit a lot of different roles. In addition to the obvious benefit of being able to heal yourself, the other spells at your disposal as well as some of your social skills (Diplomacy) will all serve you well. Domain selection will be key. 3) Bard - Usually I think of Bards as being a good class to play when you have a larger than average party. But I think that one could work well as a solo character in a city environment. The social skills will be very handy and the array of spells you can cast will be extremely nice too. Being able to cast Cure Light Wounds as well as Sleep would be awesome features for any character in a city campaign. I think a very important factor is whether this is going to be a "true" solo-campaign (i.e. your character is going to be doing nearly everything all by himself) or will he typically be doing the adventure with one or more NPC's helping him. If you are going to be all by yourself then Rogue has some definite advantages/disadvantages. Namely, you will be able to sneak much better (since you won't have a bunch of clanky Fighter/Cleric types in their plate-mail hanging around) but after the initial sneak attack, you won't get the benefit of somebody to help you flank. Feinting could be the answer to your efficacy in combat. Good luck with whatever you choose. [/QUOTE]
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Can anyone think of any reason not to be a Rogue?
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