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Can Beholders fly in an Anti-Magic field?
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<blockquote data-quote="Al2O3" data-source="post: 6818912" data-attributes="member: 6802284"><p>Well, they can turn off (or turn away) the antimagic cone they have, so if antimagic turns them down on the ground, it is a question of who is Han Solo of the Beholders. And even if it does not send them to the ground I guess they are forced to use bites, since the antimagic thing they have will protect them from the other's beams.</p><p></p><p>Also: spells can be really annoying to rely on to take down a beholder. My group did a level 20 oneshot where we started out against a beholder. I played a paladin, and we ended up mostly with my auras removing any damage etc from the beholder, and the antimagic field taking out the spells we wanted to use. The fighter with a bow and the warlock were charmed, so in the end it was a druid and the paladin running around, the druid setting upp walls to do some damage to the beholder, and the paladin eventually climbing up a stalagmite in the room to jump and take it out with a last blow. The antimagic field of the beholder, the save bonuses from the paladin and the lack of ranged weapons in the group thus made the whole affair mostly tedious. If you have a non-spell way to deal with the beholder I guess things become different.</p></blockquote><p></p>
[QUOTE="Al2O3, post: 6818912, member: 6802284"] Well, they can turn off (or turn away) the antimagic cone they have, so if antimagic turns them down on the ground, it is a question of who is Han Solo of the Beholders. And even if it does not send them to the ground I guess they are forced to use bites, since the antimagic thing they have will protect them from the other's beams. Also: spells can be really annoying to rely on to take down a beholder. My group did a level 20 oneshot where we started out against a beholder. I played a paladin, and we ended up mostly with my auras removing any damage etc from the beholder, and the antimagic field taking out the spells we wanted to use. The fighter with a bow and the warlock were charmed, so in the end it was a druid and the paladin running around, the druid setting upp walls to do some damage to the beholder, and the paladin eventually climbing up a stalagmite in the room to jump and take it out with a last blow. The antimagic field of the beholder, the save bonuses from the paladin and the lack of ranged weapons in the group thus made the whole affair mostly tedious. If you have a non-spell way to deal with the beholder I guess things become different. [/QUOTE]
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