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Can Campaigns based on books be successful?
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<blockquote data-quote="terrya" data-source="post: 5730656" data-attributes="member: 6672005"><p>As the title sugests I am hoping to get peoples opinions on whether they feel you can base your game world around that of a book with any success. For example i am currently running a world that is completely based on the Belgarid Series by David Eddings. I pre generated all the charecters to match does from the book (Silk, Hettar, Berrak, Etc) and wrote up a description of the world geography and Gods for does who had not read the books. </p><p> </p><p>Each charecter came with a guideline on the personaility and motivation of each charecter along with a brief history of why they started adventuring. These were to my great pleasure taken with a pinch of salt and we have had a lot of fun with them in a group that normally lacks allot of roleplay. The only times we have ever encountered problems is if some one feels they should act differently to how they want to due to the charecter concept but i dont enforce anything like this.</p><p> </p><p>The main problem i encountered was some of the powers these people had to have for it to be true to the book, for example Berak being (in the closest D&D terms i could think of) a form of wearbear. I feel i have over came this by simply choosing slightly harder modules than there level would suggest to ensure that it maintains chalenging. I use allot of pre gen modules but have spent allot of time sloting them all in to my world and desiging a Campaign that will take Belgarion all the way from the farm to the epic battle with torak at the end.</p><p> </p><p>Has anyone else ever tryed anything like this? Did you have much success? Has anyone got any advice? My players ensure me that they have enjoyed the game so far allot more than some of are recent games and seem to apreciate the work ive put in but im just looking for imput to improve the project further so that i can ensure it lasts the length of the full Campaign.</p></blockquote><p></p>
[QUOTE="terrya, post: 5730656, member: 6672005"] As the title sugests I am hoping to get peoples opinions on whether they feel you can base your game world around that of a book with any success. For example i am currently running a world that is completely based on the Belgarid Series by David Eddings. I pre generated all the charecters to match does from the book (Silk, Hettar, Berrak, Etc) and wrote up a description of the world geography and Gods for does who had not read the books. Each charecter came with a guideline on the personaility and motivation of each charecter along with a brief history of why they started adventuring. These were to my great pleasure taken with a pinch of salt and we have had a lot of fun with them in a group that normally lacks allot of roleplay. The only times we have ever encountered problems is if some one feels they should act differently to how they want to due to the charecter concept but i dont enforce anything like this. The main problem i encountered was some of the powers these people had to have for it to be true to the book, for example Berak being (in the closest D&D terms i could think of) a form of wearbear. I feel i have over came this by simply choosing slightly harder modules than there level would suggest to ensure that it maintains chalenging. I use allot of pre gen modules but have spent allot of time sloting them all in to my world and desiging a Campaign that will take Belgarion all the way from the farm to the epic battle with torak at the end. Has anyone else ever tryed anything like this? Did you have much success? Has anyone got any advice? My players ensure me that they have enjoyed the game so far allot more than some of are recent games and seem to apreciate the work ive put in but im just looking for imput to improve the project further so that i can ensure it lasts the length of the full Campaign. [/QUOTE]
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