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Can charisma be something more than just dump stat?
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<blockquote data-quote="Aus_Snow" data-source="post: 4772151" data-attributes="member: 29112"><p>In one set of d20 house rules, I had each save influenced by 2 ability modifiers, instead of the standard 1. Rounding up, if a particular one was higher, down if the other was. There are variuos other ways you can make Charisma represent more than it does in say, 3e, as well.</p><p></p><p>Or, unless you just get rid of that type of ability altogether, as suggested upthread, you might also consider going the way of - for example - Unisystem, which has the same abilities, except that Charisma and Wisdom are replaced by Willpower and Perception, respectively. From there, it's a lot easier, and just clearer, making it all happen for [what was] Charisma</p><p></p><p>Another possibility is to weave skills and magic (and even combat, perhaps) together, for example by requiring an appropriate 'social' skill roll to cast a spell that affects people in such ways.</p><p></p><p>Or hey, use it for morale and suchlike. It can certainly be interpreted as covering confidence, so that could be exploited in a variety of ways (like morale). Or, indeed, action points / luck / destiny type stuff - basically, the character's 'aura' / 'mojo' / whatever.</p><p></p><p>But yeah, you don't even need to stick to six stats. You could go for fewer, more, or none at all, like the 'A Song of Ice and Fire' RPG, which ranks what might normally be called 'stats' or 'skills' as exactly the same thing: skills, IIRC.</p><p></p><p>There are a lot of different approaches. You could always check out the many free RPGs out there, as well as the 'quick start' versions of non-free systems that are frequently to be found at the creators' website.</p></blockquote><p></p>
[QUOTE="Aus_Snow, post: 4772151, member: 29112"] In one set of d20 house rules, I had each save influenced by 2 ability modifiers, instead of the standard 1. Rounding up, if a particular one was higher, down if the other was. There are variuos other ways you can make Charisma represent more than it does in say, 3e, as well. Or, unless you just get rid of that type of ability altogether, as suggested upthread, you might also consider going the way of - for example - Unisystem, which has the same abilities, except that Charisma and Wisdom are replaced by Willpower and Perception, respectively. From there, it's a lot easier, and just clearer, making it all happen for [what was] Charisma Another possibility is to weave skills and magic (and even combat, perhaps) together, for example by requiring an appropriate 'social' skill roll to cast a spell that affects people in such ways. Or hey, use it for morale and suchlike. It can certainly be interpreted as covering confidence, so that could be exploited in a variety of ways (like morale). Or, indeed, action points / luck / destiny type stuff - basically, the character's 'aura' / 'mojo' / whatever. But yeah, you don't even need to stick to six stats. You could go for fewer, more, or none at all, like the 'A Song of Ice and Fire' RPG, which ranks what might normally be called 'stats' or 'skills' as exactly the same thing: skills, IIRC. There are a lot of different approaches. You could always check out the many free RPGs out there, as well as the 'quick start' versions of non-free systems that are frequently to be found at the creators' website. [/QUOTE]
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Can charisma be something more than just dump stat?
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