Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Can charisma be something more than just dump stat?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jeff Wilder" data-source="post: 4772418" data-attributes="member: 5122"><p>Someone upthread mentioned the basic problem with Charisma ... the player's actual charisma will, during game play, almost always mean more than the character's Charisma.</p><p></p><p>This is also true of Intelligence and Wisdom, but the effect there is mitigated. A high-Intelligence or high-Wisdom character benefits from the "committee effect," which allows the player(s) to more closely emulate the character's score. The slow pace of game-turns when compared to game-time also helps. Going the other way, I've found that DMs -- including me -- are more apt to notice and shut down someone overplaying his or her character's low Intelligence or Wisdom scores.</p><p></p><p>I try -- but it is difficult, and I fail at it a lot -- to make NPCs react appropriately -- or even exaggeratedly -- to a character with a notable Charisma. If I could improve at that (a lot), that would help, as long as I make it very well known that it's going to occur in the game. (No surprises for players used to relying on their own charisma, rather than their character's.)</p><p></p><p>In game mechanics -- 3.5 -- I have a point-buy system that gives Charisma a break. (In short, 156 points; Strength, Dexterity, and Intelligence cost 2.25 per increment; Constitution and Wisdom cost 2; Charisma costs 1.75.)</p><p></p><p>You could also try doubling -- maybe even tripling -- any Charisma penalty to skills, but that seems like it would have quite a few unforeseen implications.</p></blockquote><p></p>
[QUOTE="Jeff Wilder, post: 4772418, member: 5122"] Someone upthread mentioned the basic problem with Charisma ... the player's actual charisma will, during game play, almost always mean more than the character's Charisma. This is also true of Intelligence and Wisdom, but the effect there is mitigated. A high-Intelligence or high-Wisdom character benefits from the "committee effect," which allows the player(s) to more closely emulate the character's score. The slow pace of game-turns when compared to game-time also helps. Going the other way, I've found that DMs -- including me -- are more apt to notice and shut down someone overplaying his or her character's low Intelligence or Wisdom scores. I try -- but it is difficult, and I fail at it a lot -- to make NPCs react appropriately -- or even exaggeratedly -- to a character with a notable Charisma. If I could improve at that (a lot), that would help, as long as I make it very well known that it's going to occur in the game. (No surprises for players used to relying on their own charisma, rather than their character's.) In game mechanics -- 3.5 -- I have a point-buy system that gives Charisma a break. (In short, 156 points; Strength, Dexterity, and Intelligence cost 2.25 per increment; Constitution and Wisdom cost 2; Charisma costs 1.75.) You could also try doubling -- maybe even tripling -- any Charisma penalty to skills, but that seems like it would have quite a few unforeseen implications. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Can charisma be something more than just dump stat?
Top