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Can charisma be something more than just dump stat?
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<blockquote data-quote="Janx" data-source="post: 4773889" data-attributes="member: 8835"><p>I think it has always been very easy for GMs to enforce combat modifiers and numbers.</p><p></p><p>It's not so easy to remember or arbitrate what a 5 INT PC can do, or countermand what a 5 CHA PC says.</p><p></p><p>Especially to do it consistently or fairly. Because the instances of being out of character are subjective. The GM has to "feel" like what you said your PC does or says isn't compatible with your stats.</p><p></p><p>Whereas the physical stats are easy. You add up the numbers and roll, and beat a DC. You either hit or you don't. You either jump the 15' gap, or you fall.</p><p></p><p></p><p></p><p>If you want CHA to matter, you need to incorporate the skills and CHA modifier in every social situation.</p><p></p><p>If the PC is trying to negotiate or convince, that's a Persuasion or Diplomacy check. This means for every purchase (either per item, or batch or transaction) you have to roll.</p><p></p><p>If the player "role plays":</p><p></p><p> give a +2 bonus if they say something charismatic and their PC has a CHA bonus.</p><p></p><p> give a -2 bonus if they say something charismatic and their PC has a CHA penalty.</p><p></p><p>Basically, a low cha PC gets no extra penalty/bonus if they keep quiet, or if they act like a low cha PC.</p><p></p><p>And a high cha PC gets no extra bonus/penalty if they keep quiet or if they act like a low cha PC.</p><p></p><p></p><p>Don't reward a high CHA PC played by a low-cha player, or the inverse.</p><p></p><p>But always find ways to use CHA.</p><p></p><p>You could have a simple purchasing rule:</p><p>for personal equipment, all items cost as per the book, and you get a 5% reduction per +1 bonus, and a 5% increase per -1 penalty. Basically, high CHA PCs get a discount. PC may not purchase for others (bypassing the penalty), though a PC may buy party items for the party. This means I have to buy MY sword with my CHA penalty raising the cost, but the Paladin could buy healing potions for the party and get his discount.</p><p></p><p>The purchasing modifier rule would have a pretty direct mathematical impact. It can't be forgotten, in the heat of role-playing. And the only people complaining about it would be the dump-stat CHA users. Consider also, that a number of the D&D CRPGs do this already (Baldur's Gate series for Playstation), so it has validity.</p></blockquote><p></p>
[QUOTE="Janx, post: 4773889, member: 8835"] I think it has always been very easy for GMs to enforce combat modifiers and numbers. It's not so easy to remember or arbitrate what a 5 INT PC can do, or countermand what a 5 CHA PC says. Especially to do it consistently or fairly. Because the instances of being out of character are subjective. The GM has to "feel" like what you said your PC does or says isn't compatible with your stats. Whereas the physical stats are easy. You add up the numbers and roll, and beat a DC. You either hit or you don't. You either jump the 15' gap, or you fall. If you want CHA to matter, you need to incorporate the skills and CHA modifier in every social situation. If the PC is trying to negotiate or convince, that's a Persuasion or Diplomacy check. This means for every purchase (either per item, or batch or transaction) you have to roll. If the player "role plays": give a +2 bonus if they say something charismatic and their PC has a CHA bonus. give a -2 bonus if they say something charismatic and their PC has a CHA penalty. Basically, a low cha PC gets no extra penalty/bonus if they keep quiet, or if they act like a low cha PC. And a high cha PC gets no extra bonus/penalty if they keep quiet or if they act like a low cha PC. Don't reward a high CHA PC played by a low-cha player, or the inverse. But always find ways to use CHA. You could have a simple purchasing rule: for personal equipment, all items cost as per the book, and you get a 5% reduction per +1 bonus, and a 5% increase per -1 penalty. Basically, high CHA PCs get a discount. PC may not purchase for others (bypassing the penalty), though a PC may buy party items for the party. This means I have to buy MY sword with my CHA penalty raising the cost, but the Paladin could buy healing potions for the party and get his discount. The purchasing modifier rule would have a pretty direct mathematical impact. It can't be forgotten, in the heat of role-playing. And the only people complaining about it would be the dump-stat CHA users. Consider also, that a number of the D&D CRPGs do this already (Baldur's Gate series for Playstation), so it has validity. [/QUOTE]
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Can charisma be something more than just dump stat?
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