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General Tabletop Discussion
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Can charisma be something more than just dump stat?
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 5345776" data-attributes="member: 1165"><p>They also make things much more complicated. I don't know, maybe in 2e, with its simpler yet more complex (yeah, that made sense <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ) rules, you could have multiple characters per person, but that doesn't work well in 3.x or 4e.</p><p></p><p></p><p></p><p>I don't know about 4e, but in 3.x there was this feat called Leadership. It was Charisma-dependent. But a lot of players (myself included) did not <em>want</em> followers. This is especially true in post 2e games, where characters could be unique without needing to use kits.</p><p></p><p>In 4e, they have a charismatic fighter-type, the warlord, which I think is the best of the new core classes. Instead of wasting time using his abilities on wimps though, he buffs his allies. Let the villainous charismatic warlord-type use his special abilities on minions.</p><p></p><p></p><p></p><p>Because some people don't want hirelings and henchmen. In fact, a lot don't. I hardly ever saw them even in high-level 2e games I've been in, and it wasn't because the DM didn't want them either.</p><p></p><p></p><p></p><p>I don't want six dice rolls made at character creation to control every aspect of my character from now on. Options, not restrictions, okay?</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 5345776, member: 1165"] They also make things much more complicated. I don't know, maybe in 2e, with its simpler yet more complex (yeah, that made sense :) ) rules, you could have multiple characters per person, but that doesn't work well in 3.x or 4e. I don't know about 4e, but in 3.x there was this feat called Leadership. It was Charisma-dependent. But a lot of players (myself included) did not [i]want[/i] followers. This is especially true in post 2e games, where characters could be unique without needing to use kits. In 4e, they have a charismatic fighter-type, the warlord, which I think is the best of the new core classes. Instead of wasting time using his abilities on wimps though, he buffs his allies. Let the villainous charismatic warlord-type use his special abilities on minions. Because some people don't want hirelings and henchmen. In fact, a lot don't. I hardly ever saw them even in high-level 2e games I've been in, and it wasn't because the DM didn't want them either. I don't want six dice rolls made at character creation to control every aspect of my character from now on. Options, not restrictions, okay? [/QUOTE]
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Can charisma be something more than just dump stat?
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