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<blockquote data-quote="Morrus" data-source="post: 8946265" data-attributes="member: 1"><p>A wilderness encounter for 10th level D&D characters.</p><p></p><p>[callout]As the party travels through a dense forest, they hear a rustling in the bushes ahead. Suddenly, a group of six large, humanoid creatures with sharp claws and teeth burst out of the underbrush, brandishing crude weapons. These are gnolls, known for their ferocity and love of battle.</p><p></p><p>The gnolls seem to be led by a particularly large and imposing specimen, who wears a necklace of teeth and carries a bone staff. This gnoll seems to be the alpha of the pack, and the others look to him for guidance.</p><p></p><p>The gnolls have been raiding nearby villages and caravans, stealing supplies and terrorizing the local populace. The party has been hired to put a stop to their activities.</p><p></p><p>As the gnolls charge towards the party, they let out a fierce battle cry. The party must defend themselves against the gnolls' savage attacks, using their wits and combat skills to overcome the fierce beasts.</p><p></p><p>After the battle, the party discovers that the gnolls were in possession of a map leading to a nearby hidden cave. The gnolls had been using this cave as a base of operations for their raids, and it's likely that there is more loot and information to be found inside.</p><p></p><p>The party can choose to investigate the cave further, but they should be warned that there may be more gnolls or other dangers waiting for them. Alternatively, they can take the gnolls' heads back to the local authorities as proof of their success and collect their reward.[/callout]</p></blockquote><p></p>
[QUOTE="Morrus, post: 8946265, member: 1"] A wilderness encounter for 10th level D&D characters. [callout]As the party travels through a dense forest, they hear a rustling in the bushes ahead. Suddenly, a group of six large, humanoid creatures with sharp claws and teeth burst out of the underbrush, brandishing crude weapons. These are gnolls, known for their ferocity and love of battle. The gnolls seem to be led by a particularly large and imposing specimen, who wears a necklace of teeth and carries a bone staff. This gnoll seems to be the alpha of the pack, and the others look to him for guidance. The gnolls have been raiding nearby villages and caravans, stealing supplies and terrorizing the local populace. The party has been hired to put a stop to their activities. As the gnolls charge towards the party, they let out a fierce battle cry. The party must defend themselves against the gnolls' savage attacks, using their wits and combat skills to overcome the fierce beasts. After the battle, the party discovers that the gnolls were in possession of a map leading to a nearby hidden cave. The gnolls had been using this cave as a base of operations for their raids, and it's likely that there is more loot and information to be found inside. The party can choose to investigate the cave further, but they should be warned that there may be more gnolls or other dangers waiting for them. Alternatively, they can take the gnolls' heads back to the local authorities as proof of their success and collect their reward.[/callout] [/QUOTE]
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