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General Tabletop Discussion
*Dungeons & Dragons
Can Clerics Forego Spell Preparation Like Wizards?
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<blockquote data-quote="Shard O'Glase" data-source="post: 119242" data-attributes="member: 1134"><p>I'm in the clerics can, could, and the sages ruling is inline with the rules as written camp. I've said it for ages since this quesiton was 1st asked even. I don't think clerics need it, I think clerics are way, way, way too powerful even without this benefit. I'm actually banned from playing a cleric in my current game since the DM thinks that even without me trying I'll outclass everyone else. </p><p></p><p> And heavyG that extened,extended,empowered spell lasts for 36 hours not 48. Each extend doubles the based on original spell. So 12 hours+12+12, not (12x2)x2=48.</p><p></p><p>Still though they are mad powerful as is. The cleric of St. Cuthbert I played in my NY game just was sick I buffed my self, and made some cool buff magic items for the fighter. I ended up doing close to the damage the fighter did in a fight, but thanks to magic vestment/magic vestment on mithral full plate/large shield, good dex, ring of defleciton etc my AC was absurb. Not sure what weapon you use but me I used a club, and with magic weapon, and one of the thorn type spells going on it I had +15 to damage from magic, then another boost from my str, then its base 1d6, plus another 1d6 since it was a flaming weapon.(str and destruction domain could make one rounds of attacks really ugly) And then all my spells woo-hoo, by the way harm+quickened cause moderate wounds=virtual instant death.</p></blockquote><p></p>
[QUOTE="Shard O'Glase, post: 119242, member: 1134"] I'm in the clerics can, could, and the sages ruling is inline with the rules as written camp. I've said it for ages since this quesiton was 1st asked even. I don't think clerics need it, I think clerics are way, way, way too powerful even without this benefit. I'm actually banned from playing a cleric in my current game since the DM thinks that even without me trying I'll outclass everyone else. And heavyG that extened,extended,empowered spell lasts for 36 hours not 48. Each extend doubles the based on original spell. So 12 hours+12+12, not (12x2)x2=48. Still though they are mad powerful as is. The cleric of St. Cuthbert I played in my NY game just was sick I buffed my self, and made some cool buff magic items for the fighter. I ended up doing close to the damage the fighter did in a fight, but thanks to magic vestment/magic vestment on mithral full plate/large shield, good dex, ring of defleciton etc my AC was absurb. Not sure what weapon you use but me I used a club, and with magic weapon, and one of the thorn type spells going on it I had +15 to damage from magic, then another boost from my str, then its base 1d6, plus another 1d6 since it was a flaming weapon.(str and destruction domain could make one rounds of attacks really ugly) And then all my spells woo-hoo, by the way harm+quickened cause moderate wounds=virtual instant death. [/QUOTE]
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Can Clerics Forego Spell Preparation Like Wizards?
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