Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Can Consecrated Ground be moved away from the cleric?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mesh Hong" data-source="post: 4993496" data-attributes="member: 73463"><p>Here I go again blundering into a rules discussion with my own niave charm.</p><p> </p><p></p><p> </p><p>I really don't see the problem with understanding this power, other than like a lot of cleric powers it is very powerful.</p><p> </p><p>I will break it down:-</p><p> </p><p></p><p> </p><p><strong>Very clear.</strong> It creates a zone, close burst 1 with the caster as the origin square, that lasts until the end of the casters next turn.</p><p> </p><p></p><p> </p><p><strong>Very clear.</strong> You can move the zone up to 3 squares as a move action. The origin square is the centre square.</p><p> </p><p></p><p> </p><p><strong>Very clear.</strong> Applied effects for enemies and allies that start their turn inside zone.</p><p> </p><p></p><p> </p><p><strong>Very clear.</strong> Caster spends a minor action on his turn or the zone ends at the end of his turn.</p><p> </p><p>I simply don't see what the problem is with understanding the power. It is created with the caster at its origin, then it can be moved 3 squares as a move action. The zone can be moved anywhere you like, there doesn't need to be anyone in the zone for it to function, but it only has an effect on allies or enemies that start their turn inside it. This power has nothing at all to do with range or conjurations, it is a movable zone, minor action to sustain.</p><p> </p><p>now I take a deep breath and wait for a bunch of replies telling me that logically reading and following a power description is utter wrong.....again <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 4993496, member: 73463"] Here I go again blundering into a rules discussion with my own niave charm. I really don't see the problem with understanding this power, other than like a lot of cleric powers it is very powerful. I will break it down:- [B]Very clear.[/B] It creates a zone, close burst 1 with the caster as the origin square, that lasts until the end of the casters next turn. [B]Very clear.[/B] You can move the zone up to 3 squares as a move action. The origin square is the centre square. [B]Very clear.[/B] Applied effects for enemies and allies that start their turn inside zone. [B]Very clear.[/B] Caster spends a minor action on his turn or the zone ends at the end of his turn. I simply don't see what the problem is with understanding the power. It is created with the caster at its origin, then it can be moved 3 squares as a move action. The zone can be moved anywhere you like, there doesn't need to be anyone in the zone for it to function, but it only has an effect on allies or enemies that start their turn inside it. This power has nothing at all to do with range or conjurations, it is a movable zone, minor action to sustain. now I take a deep breath and wait for a bunch of replies telling me that logically reading and following a power description is utter wrong.....again ;) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Can Consecrated Ground be moved away from the cleric?
Top