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Can counter spell be counter spelled?
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<blockquote data-quote="Lanefan" data-source="post: 7008141" data-attributes="member: 29398"><p>I never realized until reading this that the 5e RAW would even allow something this hideous!</p><p></p><p>As far as I'm concerned if you stop casting your main spell to instead cast a Counterspell then your main spell is lost, and might go wild. Casting two spells at once is just ... wrong.</p><p></p><p>Also, after having seen a few thousand too many counterspell battles in M:tG games and never ever wanting to have to DM one in my D&D game, I looked to ensure that a Counterspell could never itself be countered. It's face-palmingly obvious how when thought through:</p><p></p><p>Caster 1: starts casting Fireball</p><p>Caster 2: starts casting Counterspell vs. caster 1</p><p>Caster 3: starts casting Counterspell vs. caster 2</p><p>Caster 2: resolves Counterspell vs. caster 1</p><p>Caster 3: resolves Counterspell vs. caster 2 but now there's nothing left to counter as caster 2 has resolved</p><p>Caster 1: Fireball is countered. Pulls out a wand.</p><p></p><p>Simply put, no matter how long counterspell takes to cast sheer logic dictates they must always resolve in the same order they are begun; this isn't M:tG with last-in-first-out rules. If my CS starts before yours does then it's going to finish before yours does, end of story.</p><p></p><p>Lan-"shaking my head at the sheer absurdity of what the RAW allow here"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7008141, member: 29398"] I never realized until reading this that the 5e RAW would even allow something this hideous! As far as I'm concerned if you stop casting your main spell to instead cast a Counterspell then your main spell is lost, and might go wild. Casting two spells at once is just ... wrong. Also, after having seen a few thousand too many counterspell battles in M:tG games and never ever wanting to have to DM one in my D&D game, I looked to ensure that a Counterspell could never itself be countered. It's face-palmingly obvious how when thought through: Caster 1: starts casting Fireball Caster 2: starts casting Counterspell vs. caster 1 Caster 3: starts casting Counterspell vs. caster 2 Caster 2: resolves Counterspell vs. caster 1 Caster 3: resolves Counterspell vs. caster 2 but now there's nothing left to counter as caster 2 has resolved Caster 1: Fireball is countered. Pulls out a wand. Simply put, no matter how long counterspell takes to cast sheer logic dictates they must always resolve in the same order they are begun; this isn't M:tG with last-in-first-out rules. If my CS starts before yours does then it's going to finish before yours does, end of story. Lan-"shaking my head at the sheer absurdity of what the RAW allow here"-efan [/QUOTE]
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Can counter spell be counter spelled?
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