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General Tabletop Discussion
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Can counter spell be counter spelled?
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<blockquote data-quote="The Crimson Binome" data-source="post: 7008367" data-attributes="member: 6775031"><p>Not necessarily. It wouldn't even take magic for such a thing to make sense.</p><p></p><p>Destroying is easier than creating, as a general rule of nature, so a potential rule of casting times might be that countering a spell takes half as long as the spell itself took to cast. If it takes two seconds to cast a Fireball, then it might only take one second to cast a Counterspell against that Fireball, in which case it might only take half a second to cast a Counterspell against a Counterspell against a Fireball.</p><p></p><p>If you then consider that spells take effect instantly after they are cast, then the casting time would logically also include flight time for that spell energy to reach its target; and if Counterspells are faster than the spells they are countering, then an easy way to visualize this is that Counterspell is literally intercepting a spell in-flight, and a Counter-Counterspell is intercepting the Counterspell before it reaches the first spell that it was targeting.</p><p></p><p>I'm not saying that you <em>need</em> to use that model, but I happen to think it's appropriate to the genre, and it's at least as accurate of a model for such behavior as most of the other mechanics in the game; if I had started with that narrative and wanted mechanics that would make it possible, then I could well have ended up with the rules in the book in order to do so. And the existence of <em>a</em> model which is both consistent within the narrative, <em>and</em> which conforms to the rules of the game (as we understand them), proves that such a thing is not logically impossible.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7008367, member: 6775031"] Not necessarily. It wouldn't even take magic for such a thing to make sense. Destroying is easier than creating, as a general rule of nature, so a potential rule of casting times might be that countering a spell takes half as long as the spell itself took to cast. If it takes two seconds to cast a Fireball, then it might only take one second to cast a Counterspell against that Fireball, in which case it might only take half a second to cast a Counterspell against a Counterspell against a Fireball. If you then consider that spells take effect instantly after they are cast, then the casting time would logically also include flight time for that spell energy to reach its target; and if Counterspells are faster than the spells they are countering, then an easy way to visualize this is that Counterspell is literally intercepting a spell in-flight, and a Counter-Counterspell is intercepting the Counterspell before it reaches the first spell that it was targeting. I'm not saying that you [I]need[/I] to use that model, but I happen to think it's appropriate to the genre, and it's at least as accurate of a model for such behavior as most of the other mechanics in the game; if I had started with that narrative and wanted mechanics that would make it possible, then I could well have ended up with the rules in the book in order to do so. And the existence of [I]a[/I] model which is both consistent within the narrative, [I]and[/I] which conforms to the rules of the game (as we understand them), proves that such a thing is not logically impossible. [/QUOTE]
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Can counter spell be counter spelled?
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