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Can counter spell be counter spelled?
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<blockquote data-quote="Quickleaf" data-source="post: 7008611" data-attributes="member: 20323"><p>Branching away from RAW for a second, but one house rule I've considered (if there was concern over <em>counterspell</em> battles becoming disruptive) is what I call <strong>Creative Counterspelling.</strong></p><p></p><p>Sorcerers, Warlocks, and Wizards (or possibly all "arcane casters") gain the ability at 5th-level to use a reaction to attempt to counterspell a spell they witness being cast. However, there is no <em>counterspell</em>, per se, instead it's up to the caster to creatively utilize spells they currently know (at the DM's discretion) to enact the <em>counterspell</em>.</p><p></p><p>For example, an enemy caster tries to use <em>gust of wind</em> to knock a Sorcerer PC over a cliff leading down to a river. The Sorcerer PC might attempt to counter using <em>water walk</em> so that as she is pushed over the edge, jets of water rise from the river to buoy her up, putting her back where she was. Or the Sorcerer PC might counter with the <em>fly</em> spell to roll with being pushed only to take off flying, or even <em>control weather</em> to absorb the <em>gust of wind</em> in a mini-cyclone extending from her hands.</p><p></p><p>It wouldn't work for every group cause there would be a lot of corner case scenarios and need forDM interpretation, but it might be a way tomake it more fun.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 7008611, member: 20323"] Branching away from RAW for a second, but one house rule I've considered (if there was concern over [I]counterspell[/I] battles becoming disruptive) is what I call [B]Creative Counterspelling.[/B] Sorcerers, Warlocks, and Wizards (or possibly all "arcane casters") gain the ability at 5th-level to use a reaction to attempt to counterspell a spell they witness being cast. However, there is no [I]counterspell[/I], per se, instead it's up to the caster to creatively utilize spells they currently know (at the DM's discretion) to enact the [I]counterspell[/I]. For example, an enemy caster tries to use [I]gust of wind[/I] to knock a Sorcerer PC over a cliff leading down to a river. The Sorcerer PC might attempt to counter using [I]water walk[/I] so that as she is pushed over the edge, jets of water rise from the river to buoy her up, putting her back where she was. Or the Sorcerer PC might counter with the [I]fly[/I] spell to roll with being pushed only to take off flying, or even [I]control weather[/I] to absorb the [I]gust of wind[/I] in a mini-cyclone extending from her hands. It wouldn't work for every group cause there would be a lot of corner case scenarios and need forDM interpretation, but it might be a way tomake it more fun. [/QUOTE]
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