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General Tabletop Discussion
*Pathfinder & Starfinder
Can D&D be played without all the mini rules?
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<blockquote data-quote="Rolemancer" data-source="post: 4324921" data-attributes="member: 12483"><p>After 2nd edition, the game went from a world simulation in our imaginations toward an exact measuring tabletop miniature game with books filled with rules about squares.</p><p></p><p>I tried and tried to play the game that I loved through 3.0 and 3.5, but everything lost its appeal.</p><p></p><p>I was one who welcomed a 4th edition, until I heard that it kept the mini gaming aspect. You see I was hoping for a resurrection of the game toward 1st or 2nd edition, but with more streamlining.</p><p></p><p>While there were rules that covered movement, combat and the like, they came second so to speak to making the world fantastic and our characters alive.</p><p></p><p>This mini / square game reduces all that to clumps of plastic for me.</p><p></p><p>Any suggestions on how to ignore the physical placement of the game as it currently stands and bring it back into the imagination?</p><p></p><p>So far it hasn't worked just because players are different and think differently and some seem to want to know exactly where everything is while others would love to have the old feel of D&D back <strong>while playing the latest edition</strong>. Roll some dice and move three spaces on the board. That absolutely kills D&D for me.</p><p></p><p>I thank you in advance for not fanboi blasting me and nitpicking over every word I've typed, but rather simply offering some true and helpful advice to my problem in the context that I'm trying to get across.</p></blockquote><p></p>
[QUOTE="Rolemancer, post: 4324921, member: 12483"] After 2nd edition, the game went from a world simulation in our imaginations toward an exact measuring tabletop miniature game with books filled with rules about squares. I tried and tried to play the game that I loved through 3.0 and 3.5, but everything lost its appeal. I was one who welcomed a 4th edition, until I heard that it kept the mini gaming aspect. You see I was hoping for a resurrection of the game toward 1st or 2nd edition, but with more streamlining. While there were rules that covered movement, combat and the like, they came second so to speak to making the world fantastic and our characters alive. This mini / square game reduces all that to clumps of plastic for me. Any suggestions on how to ignore the physical placement of the game as it currently stands and bring it back into the imagination? So far it hasn't worked just because players are different and think differently and some seem to want to know exactly where everything is while others would love to have the old feel of D&D back [B]while playing the latest edition[/B]. Roll some dice and move three spaces on the board. That absolutely kills D&D for me. I thank you in advance for not fanboi blasting me and nitpicking over every word I've typed, but rather simply offering some true and helpful advice to my problem in the context that I'm trying to get across. [/QUOTE]
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Can D&D be played without all the mini rules?
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