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General Tabletop Discussion
*Dungeons & Dragons
Can D&D Next Unite Fans of Different Editions? I think there is some hope now.
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<blockquote data-quote="pemerton" data-source="post: 6167939" data-attributes="member: 42582"><p>These comments suggest that it is some sort of character flaw for someone to want to play a game that suits his/her tastes; or (flipping it around) that gamers have some sort of duty to compromise their tastes so as to keep the designers of less-than-optimal games in business.</p><p></p><p>I don't see it like that, myself. I have only a limited amount of time to spend RPGing. I want to spend it with a system I enjoy. It needn't be the same system all the time - I'm probably not as poly-game-ous as [MENTION=11821]Obryn[/MENTION], but there are multiple systems that I like - but I'm not going to play D&Dnext if it doesn't satisfy my preferences to some pretty significant degree.</p><p></p><p>I think this is a key issue for WotC. If it's true, D&Dnext may do pretty well. If it's not - if lots of people are playing 4e or PF not just because they're "lease resistance" convergence points for RPGing, but because those systems are actually well-suited to their preferences - then D&Dnext may have a harder time of it.</p><p></p><p>I can't comment from the 4e side, because my main impression of 4e players outside my group is from posts on these boards, and its the nature of message board posters to take their games seriously.</p><p></p><p>I get the sense that, on the PF side, a lot of what many players like about it is the "simulationist" aspect of build - that build choices are choices not just about what sort of resource a player or GM will have for engaging with the game, but are also choices that construct a fictional element within the gameworld - and D&Dnext seems closer to that than to 4e (eg highly circumscribed martial encounter powers, no overt class roles, likely 3E-style multi-classing, etc). So I can believe that at least some PF players will be happy to jump ship if D&Dnext has that same vibe but simpler and better balanced mechanics.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6167939, member: 42582"] These comments suggest that it is some sort of character flaw for someone to want to play a game that suits his/her tastes; or (flipping it around) that gamers have some sort of duty to compromise their tastes so as to keep the designers of less-than-optimal games in business. I don't see it like that, myself. I have only a limited amount of time to spend RPGing. I want to spend it with a system I enjoy. It needn't be the same system all the time - I'm probably not as poly-game-ous as [MENTION=11821]Obryn[/MENTION], but there are multiple systems that I like - but I'm not going to play D&Dnext if it doesn't satisfy my preferences to some pretty significant degree. I think this is a key issue for WotC. If it's true, D&Dnext may do pretty well. If it's not - if lots of people are playing 4e or PF not just because they're "lease resistance" convergence points for RPGing, but because those systems are actually well-suited to their preferences - then D&Dnext may have a harder time of it. I can't comment from the 4e side, because my main impression of 4e players outside my group is from posts on these boards, and its the nature of message board posters to take their games seriously. I get the sense that, on the PF side, a lot of what many players like about it is the "simulationist" aspect of build - that build choices are choices not just about what sort of resource a player or GM will have for engaging with the game, but are also choices that construct a fictional element within the gameworld - and D&Dnext seems closer to that than to 4e (eg highly circumscribed martial encounter powers, no overt class roles, likely 3E-style multi-classing, etc). So I can believe that at least some PF players will be happy to jump ship if D&Dnext has that same vibe but simpler and better balanced mechanics. [/QUOTE]
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