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General Tabletop Discussion
*Pathfinder & Starfinder
Can Delay slot you in between two characters acting on the same initiative count?
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<blockquote data-quote="Water Bob" data-source="post: 5861087" data-attributes="member: 92305"><p>I don't interpret it that way.</p><p> </p><p>PC A rolls 17 nish. (PC A has init mod +0)</p><p>PC B rolls 11 nish. (PC B has init mod +1)</p><p>PC C rolls 11 nish. (PC C has init mod +2)</p><p> </p><p> </p><p> </p><p>1. PC A can delay to 12 and go before both PC B and PC C.</p><p> </p><p>2. PC A can delay to 10 and go after both PC B and PC C.</p><p> </p><p>3. PC A can delay to 11, but if he does, the order will be same as if he delayed to 10. The 11 count order will be: PC C, then PC B, then PC A.</p><p> </p><p>According to the Initiative Tie rule.</p><p> </p><p> </p><p> </p><p> </p><p> </p><p></p><p> </p><p>I'm not considering it one way or the other. I didn't say that I liked the rule. I'm just telling you what I see when I read the rule.</p><p> </p><p> </p><p> </p><p> </p><p> </p><p></p><p> </p><p>The Ready Action specifically states that a character can interrupt another character's turn. Thus, if PC A wanted to go between PC B and PC C, the Ready Action would be the answer, not the Delay.</p><p> </p><p> </p><p> </p><p> </p><p> </p><p></p><p></p><p><span style="font-size: 12px">Yes to the first part and no to the second part.</span></p><p></p><p>If your read the Ready Action, it specifically states, <strong>"....the readied action interrupts the other character"</strong>. </p><p> </p><p>The Delay action specifically states, <strong>"...nor can he interrupt anyone else's action. If he wants to interrupt or pre-empt an action, see the Ready action."</strong></p><p> </p><p>You see, you're thinking the Delay and the Ready have the same job. But, it's clear here that they are two different actions aimed at different results.</p><p> </p><p>So, yes, I do posit that "initiative count" was intended to function as I claim above.</p><p> </p><p><span style="color: green">Delay simply changes the character's initiative count.</span></p><p> </p><p><span style="color: green">Ready allow the character to actually interrupt another character's turn.</span></p></blockquote><p></p>
[QUOTE="Water Bob, post: 5861087, member: 92305"] I don't interpret it that way. PC A rolls 17 nish. (PC A has init mod +0) PC B rolls 11 nish. (PC B has init mod +1) PC C rolls 11 nish. (PC C has init mod +2) 1. PC A can delay to 12 and go before both PC B and PC C. 2. PC A can delay to 10 and go after both PC B and PC C. 3. PC A can delay to 11, but if he does, the order will be same as if he delayed to 10. The 11 count order will be: PC C, then PC B, then PC A. According to the Initiative Tie rule. I'm not considering it one way or the other. I didn't say that I liked the rule. I'm just telling you what I see when I read the rule. The Ready Action specifically states that a character can interrupt another character's turn. Thus, if PC A wanted to go between PC B and PC C, the Ready Action would be the answer, not the Delay. [SIZE=3][/SIZE] [SIZE=3]Yes to the first part and no to the second part.[/SIZE] If your read the Ready Action, it specifically states, [B]"....the readied action interrupts the other character"[/B]. The Delay action specifically states, [B]"...nor can he interrupt anyone else's action. If he wants to interrupt or pre-empt an action, see the Ready action."[/B] You see, you're thinking the Delay and the Ready have the same job. But, it's clear here that they are two different actions aimed at different results. So, yes, I do posit that "initiative count" was intended to function as I claim above. [COLOR=green]Delay simply changes the character's initiative count.[/COLOR] [COLOR=green][/COLOR] [COLOR=green]Ready allow the character to actually interrupt another character's turn.[/COLOR] [/QUOTE]
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Can Delay slot you in between two characters acting on the same initiative count?
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