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Can Delay slot you in between two characters acting on the same initiative count?
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<blockquote data-quote="Vegepygmy" data-source="post: 5861686" data-attributes="member: 40109"><p>Yes, you do (though you changed the details of my hypothetical). Allow me to demonstrate.</p><p> </p><p>Now, let's see how it works if B rolls <strong>12</strong> nish instead.</p><p> </p><p>See? The order of initiative has not changed: in both hypotheticals, the initial order is A, B, C. The only difference is that in the second hypothetical, B rolled 1 better on his initiative check.</p><p> </p><p>But because he did, A can use the Delay action to take his turn between B and C -- which he cannot do (according to you) if B and C get the same original initiative result.</p><p> </p><p>Does that make any sense to you? Because it doesn't to me. Why should B's original initiative result have any effect on whether A can act immediately before C or not?</p><p> </p><p>Yes, but you say you want to understand the rules better. To understand a rule, it is often helpful to understand the <em>purpose</em> of the rule. "Don't cross the street without looking both ways first" makes little sense unless you know <em>why</em> you're looking. Looking both ways and then stepping out in front of a speeding car may obey the strict letter of the rule, but it completely misses the point.</p><p> </p><p>The initiative rules exist to establish an order of action resolution. The Delay action exists to allow actors to postpone their turn until after someone else's turn. (That's why you can't use it to <em>interrupt</em> someone else's turn). I assert that the rule you see in the text doesn't in fact exist, and as support for my argument I point out that there is no <em>reason</em> for it to exist. You could buttress your argument that it <em>does</em> in fact exist if you could point to some reason for it <em>to</em> exist.</p><p> </p><p>So, what reason is there for it to exist?</p><p> </p><p>You've completely missed my point. It isn't whether you can use a particular action to interrupt another character's turn; it's how the Initiative Tie rule is meant to interact with other rules (such as the Delay rules and the Ready rules).</p><p> </p><p>If the Initiative Tie rule is meant to interact with other rules the way you think, then how do you explain the way it interacts (or fails to interact) with the Ready rules?</p><p> </p><p>No, I'm well aware that they have different purposes. I'll ask you again: how would you resolve the following scenario?</p><p> </p><p>PC A rolls 11 nish (A has init mod +0)</p><p>PC B rolls 11 nish (B has init mod +1)</p><p>PC C rolls 12 nish (C has init mod +2)</p><p> </p><p>1. On "12," C readies to cast a spell if A fires his bow.</p><p>2. On "11," B goes before A.</p><p>3. On "11," A fires his bow, triggering C's readied action.</p><p> </p><p>4. On the next round, in what order do A, B and C take their turns?</p></blockquote><p></p>
[QUOTE="Vegepygmy, post: 5861686, member: 40109"] Yes, you do (though you changed the details of my hypothetical). Allow me to demonstrate. Now, let's see how it works if B rolls [B]12[/B] nish instead. See? The order of initiative has not changed: in both hypotheticals, the initial order is A, B, C. The only difference is that in the second hypothetical, B rolled 1 better on his initiative check. But because he did, A can use the Delay action to take his turn between B and C -- which he cannot do (according to you) if B and C get the same original initiative result. Does that make any sense to you? Because it doesn't to me. Why should B's original initiative result have any effect on whether A can act immediately before C or not? Yes, but you say you want to understand the rules better. To understand a rule, it is often helpful to understand the [I]purpose[/I] of the rule. "Don't cross the street without looking both ways first" makes little sense unless you know [I]why[/I] you're looking. Looking both ways and then stepping out in front of a speeding car may obey the strict letter of the rule, but it completely misses the point. The initiative rules exist to establish an order of action resolution. The Delay action exists to allow actors to postpone their turn until after someone else's turn. (That's why you can't use it to [I]interrupt[/I] someone else's turn). I assert that the rule you see in the text doesn't in fact exist, and as support for my argument I point out that there is no [I]reason[/I] for it to exist. You could buttress your argument that it [I]does[/I] in fact exist if you could point to some reason for it [I]to[/I] exist. So, what reason is there for it to exist? You've completely missed my point. It isn't whether you can use a particular action to interrupt another character's turn; it's how the Initiative Tie rule is meant to interact with other rules (such as the Delay rules and the Ready rules). If the Initiative Tie rule is meant to interact with other rules the way you think, then how do you explain the way it interacts (or fails to interact) with the Ready rules? No, I'm well aware that they have different purposes. I'll ask you again: how would you resolve the following scenario? PC A rolls 11 nish (A has init mod +0) PC B rolls 11 nish (B has init mod +1) PC C rolls 12 nish (C has init mod +2) 1. On "12," C readies to cast a spell if A fires his bow. 2. On "11," B goes before A. 3. On "11," A fires his bow, triggering C's readied action. 4. On the next round, in what order do A, B and C take their turns? [/QUOTE]
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Can Delay slot you in between two characters acting on the same initiative count?
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