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Can Delay slot you in between two characters acting on the same initiative count?
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<blockquote data-quote="Vegepygmy" data-source="post: 5861853" data-attributes="member: 40109"><p>That is not true on any level. Not only does the Tied Initiative Rule make it untrue (no two players ever take their turn at the same time), the <em>order of resolution of actions</em> is a gamist fiction that doesn't carry over into the game-world's reality.</p><p> </p><p>In other words, if B rolls a 12 and decides to move 60 feet on his turn, he isn't standing next to C one moment and 60 feet away the next. He's (probably) moving 10 feet per second for the entire 6-second round. C's actions (all of them, whatever they turn out to be) will be <em>resolved</em> after B's movement (all of it) is resolved, but it makes no sense to imagine that C is actually frozen in stasis while B moves 60 feet. It only seems that way from our perspective, because breaking the 6-second round into even smaller increments would make playing the game even slower.</p><p> </p><p>So no, it doesn't make any sense at all to dictate that Player A can choose to resolve his character's actions after Player B if Player B rolls a 12 but not an 11. "When" Player Character B "gets to act" is purely a metagame concern; B is acting <em>the entire round,</em> just like everybody else in the game world.</p><p> </p><p>You are certainly entitled to your opinion, and I'm not suggesting the rules are perfect, but I don't think it's entirely fair to judge rules you don't understand, and it's abundantly clear to me (from this and many, many other threads) that you don't really "grok" the d20 3.x rules.</p><p> </p><p>All rules are subject to interpretation. You seem to believe there is One True Way to read a rule. I wish it were so, but it just isn't. That's why lawyers are able to make an entire profession out of interpreting rules: no matter how clear and obvious you think your interpretation is, it's not the only one. The best you can hope for is that yours is the <em>best</em> interpretation.</p><p> </p><p>Early on, I quoted the text that blows a huge hole in your One True Interpretation: "...or just wait until some time later in the round and act then." You acknowledged how that text could be read to justify a different interpretation, and then <em>totally ignored its existence,</em> choosing instead to stick with your preferred understanding.</p><p> </p><p>So please don't pretend you're "just saying what it says." You're not. (Nor is there any reason for you to do so. We're all perfectly capable of reading "what it says" for ourselves -- unless you're Reader-Man, with powers of literacy far beyond those of mortal men. Are you?)</p><p> </p><p>I'd be wasting my time if I were actually trying to convince <em>you,</em> but I'm not. That's a lost cause. I'm really posting here for posterity, so that your misstatements don't go uncorrected, and other gamers (who <em>can</em> be persuaded) may gain valuable insight.</p></blockquote><p></p>
[QUOTE="Vegepygmy, post: 5861853, member: 40109"] That is not true on any level. Not only does the Tied Initiative Rule make it untrue (no two players ever take their turn at the same time), the [I]order of resolution of actions[/I] is a gamist fiction that doesn't carry over into the game-world's reality. In other words, if B rolls a 12 and decides to move 60 feet on his turn, he isn't standing next to C one moment and 60 feet away the next. He's (probably) moving 10 feet per second for the entire 6-second round. C's actions (all of them, whatever they turn out to be) will be [I]resolved[/I] after B's movement (all of it) is resolved, but it makes no sense to imagine that C is actually frozen in stasis while B moves 60 feet. It only seems that way from our perspective, because breaking the 6-second round into even smaller increments would make playing the game even slower. So no, it doesn't make any sense at all to dictate that Player A can choose to resolve his character's actions after Player B if Player B rolls a 12 but not an 11. "When" Player Character B "gets to act" is purely a metagame concern; B is acting [I]the entire round,[/I] just like everybody else in the game world. You are certainly entitled to your opinion, and I'm not suggesting the rules are perfect, but I don't think it's entirely fair to judge rules you don't understand, and it's abundantly clear to me (from this and many, many other threads) that you don't really "grok" the d20 3.x rules. All rules are subject to interpretation. You seem to believe there is One True Way to read a rule. I wish it were so, but it just isn't. That's why lawyers are able to make an entire profession out of interpreting rules: no matter how clear and obvious you think your interpretation is, it's not the only one. The best you can hope for is that yours is the [I]best[/I] interpretation. Early on, I quoted the text that blows a huge hole in your One True Interpretation: "...or just wait until some time later in the round and act then." You acknowledged how that text could be read to justify a different interpretation, and then [I]totally ignored its existence,[/I] choosing instead to stick with your preferred understanding. So please don't pretend you're "just saying what it says." You're not. (Nor is there any reason for you to do so. We're all perfectly capable of reading "what it says" for ourselves -- unless you're Reader-Man, with powers of literacy far beyond those of mortal men. Are you?) I'd be wasting my time if I were actually trying to convince [I]you,[/I] but I'm not. That's a lost cause. I'm really posting here for posterity, so that your misstatements don't go uncorrected, and other gamers (who [I]can[/I] be persuaded) may gain valuable insight. [/QUOTE]
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Can Delay slot you in between two characters acting on the same initiative count?
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