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Can Dextyr Keep All These Strikers Alive? (DM: JoeNotCharles, Ozymandias79 Judging)
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<blockquote data-quote="DMDanW" data-source="post: 4857144" data-attributes="member: 55230"><p><span style="color: #99cc00"><span style="font-size: 12px"><span style="font-family: 'Arial'">“The plan sounds good Tristan. You three try and gather as much information about the cottage and its defenses as you can and then we can meet back by the East Rock.” </span></span></span></p><p></p><p><span style="color: #99cc00"><span style="font-size: 12px"><span style="font-family: 'Arial'"><span style="color: white">Dextyr pauses for a moment and then asks</span> “What do you think of taking a prisoner for questioning? If we grabbed one of the sentries and were able to get some information out of him that could greatly help us. I am just not sure where each of you stands on the idea of interrogating a prisoner”. </span></span></span></p><p> </p><p><span style="color: #99cc00"><span style="font-size: 12px"><span style="font-family: 'Arial'">“Well we should be underway then. Blade and I will meet you back at the East Rock once you have completed your reconnaissance of the area. May Hermethis grant you luck”</span></span></span></p><p> </p><p><span style="color: #99cc00"><span style="font-size: 12px"><span style="font-family: 'Arial'"><span style="color: white">Dextyr watches as the three depart out of the gate and into the woods beyond. He then turns to Blade,</span> “Well I suppose we should be off as well. Lets keep our eyes open as well, and if need be we can pose as travelers”</span></span></span></p><p> </p><p>[sblock=OOC]</p><p><span style="color: #99cc00"><span style="font-size: 12px"><span style="font-family: 'Arial'"><span style="color: white">Good plan everyone. Lets hope it works.</span></span></span></span></p><p> </p><p>A couple of questions;</p><p>#1 - <strong><em>Joe:</em></strong> Dextyrs at will abilty Vicious Mockery imposes a -2 penalty to the targets attack rolls. Tonks at will ability of Disheartening strike also imposes a -2 penalty to attack rolls due to the rattling ability. I would think that these stack since my ability is keyword Charm and Psychic and Tonks keyword is Rattling, but I just wanted to make sure before we run into it during combat.</p><p> </p><p>#2 - <strong><em>Team:</em></strong> Dextyrs encounter power Shout of Triumph has the effect of pushing the targets 3 squares and sliding allies up to 3 squares. When used, and you are caught in the blast area how would you prefer I slide your character? My first thought is to slide allies into flanking positions if possible. Second would be to slide seriously wounded allies away from the front lines. Any objections to that tactic?</p><p> </p><p>#3 - <strong><em>Team:</em></strong> I will rely on you to let me know when you require healing from me. Plan out your surge uses by the numbers. With Majestic Word you gain an additional 4 hit points when you use a surge. I can use that twice per encounter. With Inspiring Word you gain an additional 1d6 hit points, and that is a daily for me. My other daily power, Stirring Shout also is a healing ability - until the end of the encounter whenever an ally hits the target (of the stirring shout), that ally regains 4 hit points. So my thought would be that if we can identify the target that probably has the most hit points I will hit them with that power early on in the combat, thus allowing you all to get the most healing usage out of that ability.</p><p> </p><p><span style="color: #99cc00"><span style="font-size: 12px"><span style="font-family: 'Arial'"><span style="color: white">As for Dextyrs wishlist;</span></span></span></span></p><p><span style="color: #99cc00"><span style="font-size: 12px"><span style="font-family: 'Arial'"><span style="color: white">#1 – A songblade of some sort</span></span></span></span></p><p><span style="color: #99cc00"><span style="font-size: 12px"><span style="font-family: 'Arial'"><span style="color: white">#2 – Mithral Chainmail</span></span></span></span></p><p><span style="color: #99cc00"><span style="font-size: 12px"><span style="font-family: 'Arial'"><span style="color: white">#3 – A Fochlucan Bandore</span></span></span></span></p><p><span style="color: #99cc00"><span style="font-size: 12px"><span style="font-family: 'Arial'"><span style="color: white">#4 – A cloak of Distortion</span></span></span></span></p><p> </p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="DMDanW, post: 4857144, member: 55230"] [COLOR=#99cc00][SIZE=3][FONT=Arial]“The plan sounds good Tristan. You three try and gather as much information about the cottage and its defenses as you can and then we can meet back by the East Rock.” [/FONT][/SIZE][/COLOR] [COLOR=#99cc00][SIZE=3][FONT=Arial][COLOR=white]Dextyr pauses for a moment and then asks[/COLOR] “What do you think of taking a prisoner for questioning? If we grabbed one of the sentries and were able to get some information out of him that could greatly help us. I am just not sure where each of you stands on the idea of interrogating a prisoner”. [/FONT][/SIZE][/COLOR] [COLOR=#99cc00][SIZE=3][FONT=Arial]“Well we should be underway then. Blade and I will meet you back at the East Rock once you have completed your reconnaissance of the area. May Hermethis grant you luck”[/FONT][/SIZE][/COLOR] [COLOR=#99cc00][SIZE=3][FONT=Arial][COLOR=white]Dextyr watches as the three depart out of the gate and into the woods beyond. He then turns to Blade,[/COLOR] “Well I suppose we should be off as well. Lets keep our eyes open as well, and if need be we can pose as travelers”[/FONT][/SIZE][/COLOR] [sblock=OOC] [COLOR=#99cc00][SIZE=3][FONT=Arial][COLOR=white]Good plan everyone. Lets hope it works.[/COLOR][/FONT][/SIZE][/COLOR] A couple of questions; #1 - [B][I]Joe:[/I][/B] Dextyrs at will abilty Vicious Mockery imposes a -2 penalty to the targets attack rolls. Tonks at will ability of Disheartening strike also imposes a -2 penalty to attack rolls due to the rattling ability. I would think that these stack since my ability is keyword Charm and Psychic and Tonks keyword is Rattling, but I just wanted to make sure before we run into it during combat. #2 - [B][I]Team:[/I][/B] Dextyrs encounter power Shout of Triumph has the effect of pushing the targets 3 squares and sliding allies up to 3 squares. When used, and you are caught in the blast area how would you prefer I slide your character? My first thought is to slide allies into flanking positions if possible. Second would be to slide seriously wounded allies away from the front lines. Any objections to that tactic? #3 - [B][I]Team:[/I][/B] I will rely on you to let me know when you require healing from me. Plan out your surge uses by the numbers. With Majestic Word you gain an additional 4 hit points when you use a surge. I can use that twice per encounter. With Inspiring Word you gain an additional 1d6 hit points, and that is a daily for me. My other daily power, Stirring Shout also is a healing ability - until the end of the encounter whenever an ally hits the target (of the stirring shout), that ally regains 4 hit points. So my thought would be that if we can identify the target that probably has the most hit points I will hit them with that power early on in the combat, thus allowing you all to get the most healing usage out of that ability. [COLOR=#99cc00][SIZE=3][FONT=Arial][COLOR=white]As for Dextyrs wishlist;[/COLOR][/FONT][/SIZE][/COLOR] [COLOR=#99cc00][SIZE=3][FONT=Arial][COLOR=white]#1 – A songblade of some sort[/COLOR][/FONT][/SIZE][/COLOR] [COLOR=#99cc00][SIZE=3][FONT=Arial][COLOR=white]#2 – Mithral Chainmail[/COLOR][/FONT][/SIZE][/COLOR] [COLOR=#99cc00][SIZE=3][FONT=Arial][COLOR=white]#3 – A Fochlucan Bandore[/COLOR][/FONT][/SIZE][/COLOR] [COLOR=#99cc00][SIZE=3][FONT=Arial][COLOR=white]#4 – A cloak of Distortion[/COLOR][/FONT][/SIZE][/COLOR] [/sblock] [/QUOTE]
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Can Dextyr Keep All These Strikers Alive? (DM: JoeNotCharles, Ozymandias79 Judging)
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