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Can Dextyr Keep All These Strikers Alive? (DM: JoeNotCharles, Ozymandias79 Judging)
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<blockquote data-quote="JoeNotCharles" data-source="post: 4868812" data-attributes="member: 79945"><p>As most of you circle around to get a better position outside, Tonk vaults easily to he roof, coming down hard on the rotting boards... and crashing right through to the floor below. Actually, not to the floor - he lands on something soft (but with surprising pointy bits) and smelling of disgusting old man.</p><p></p><p>[sblock=Tonk]</p><p>You're in a cold, dismal room filled with mouldering furnishings. Behind you, the fireplace is filled with glowing coals that barely warm the space directly before it. In front of you, a ratty overstuffed armchair has been overturned. Beneath you is sprawled Marglespat Applethorpe. He looks to be over 100 years old, his wrinkled flesh shrunk tight over his bones, his sagging face contorted with anger and spittle collecting around his mouth. He seems to have soiled himself in fear.</p><p></p><p>Cowering throughout the room are four of Marglespat's cronies, younger men of no more than 60 or 70 who are staring at you in terror.</p><p>[/sblock]</p><p></p><p><span style="color: Plum"><span style="font-size: 15px">"AAAGH!"</span></span> screams the old man. <span style="color: Plum"><span style="font-size: 15px">"Get this disgusting beast off me!"</span></span> He starts to thrash, and Tonk rolls off to the left.</p><p></p><p>[sblock=Status]</p><p>Mikara readies an action.</p><p></p><p>Blade moves to D4.</p><p></p><p>Tonk moves to L12 (using his Acrobatics roll to leap up there), and falls through the roof. This'll do the full 1d10 damage, even though it's less than 10 feet, because he landed on Marglespat, who's bony. I assume he'll want to use Acrobatics again to reduce falling damage, <a href="http://invisiblecastle.com/roller/view/2167756/" target="_blank">so I rolled it for him: 25</a>. I rolled the damage before I realized that this automatically makes it 0, so I might as well post it: <a href="http://invisiblecastle.com/roller/view/2167758/" target="_blank">-4</a>.</p><p></p><p>There are only 2 completely unoccupied squares he can end up in so I'll roll randomly: <a href="http://invisiblecastle.com/roller/view/2167739/" target="_blank">he ends up in K13</a>. (Technically he could stay on top of Marglespat, since he's prone, but that would be confusing.)</p><p></p><p>Dextyr moves to C3.</p><p></p><p>Tristan moves to P5.</p><p></p><p>And now to roll initiative for the bad guys... a 4 and a 1. Amazing.</p><p></p><p>Mikara again! (She loses her readied action because her turn's come up before it goes off.)</p><p></p><p>23 - Mikara (<span style="color: Lime">24/24 hp</span>)</p><p>13 - Blade (<span style="color: Lime">25/29 hp</span>)</p><p> 9 - Tonk (<span style="color: Lime">24/24 hp</span>, prone)</p><p> 7 - Dextyr (<span style="color: Lime">28/28 hp</span>)</p><p> 6 - Tristan (<span style="color: Lime">24/28 hp</span>)</p><p> 4 - Sycophant 1 at J12 (<span style="color: DarkGreen">0 damage</span>)</p><p> 4 - Sycophant 2 at J10 (<span style="color: DarkGreen">0 damage</span>)</p><p> 4 - Sycophant 3 at K8 (<span style="color: DarkGreen">0 damage</span>)</p><p> 4 - Sycophant 4 at L11 (<span style="color: DarkGreen">0 damage</span>)</p><p> 1 - Marglespat at L12 (<span style="color: DarkGreen">0 damage</span>, prone)</p><p>[/sblock]</p><p></p><p><img src="http://i27.tinypic.com/oj2h5s.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p></blockquote><p></p>
[QUOTE="JoeNotCharles, post: 4868812, member: 79945"] As most of you circle around to get a better position outside, Tonk vaults easily to he roof, coming down hard on the rotting boards... and crashing right through to the floor below. Actually, not to the floor - he lands on something soft (but with surprising pointy bits) and smelling of disgusting old man. [sblock=Tonk] You're in a cold, dismal room filled with mouldering furnishings. Behind you, the fireplace is filled with glowing coals that barely warm the space directly before it. In front of you, a ratty overstuffed armchair has been overturned. Beneath you is sprawled Marglespat Applethorpe. He looks to be over 100 years old, his wrinkled flesh shrunk tight over his bones, his sagging face contorted with anger and spittle collecting around his mouth. He seems to have soiled himself in fear. Cowering throughout the room are four of Marglespat's cronies, younger men of no more than 60 or 70 who are staring at you in terror. [/sblock] [color="Plum"][size=4]"AAAGH!"[/size][/color] screams the old man. [color="Plum"][size=4]"Get this disgusting beast off me!"[/size][/color] He starts to thrash, and Tonk rolls off to the left. [sblock=Status] Mikara readies an action. Blade moves to D4. Tonk moves to L12 (using his Acrobatics roll to leap up there), and falls through the roof. This'll do the full 1d10 damage, even though it's less than 10 feet, because he landed on Marglespat, who's bony. I assume he'll want to use Acrobatics again to reduce falling damage, [url=http://invisiblecastle.com/roller/view/2167756/]so I rolled it for him: 25[/url]. I rolled the damage before I realized that this automatically makes it 0, so I might as well post it: [url=http://invisiblecastle.com/roller/view/2167758/]-4[/url]. There are only 2 completely unoccupied squares he can end up in so I'll roll randomly: [url=http://invisiblecastle.com/roller/view/2167739/]he ends up in K13[/url]. (Technically he could stay on top of Marglespat, since he's prone, but that would be confusing.) Dextyr moves to C3. Tristan moves to P5. And now to roll initiative for the bad guys... a 4 and a 1. Amazing. Mikara again! (She loses her readied action because her turn's come up before it goes off.) 23 - Mikara ([color=Lime]24/24 hp[/color]) 13 - Blade ([color=Lime]25/29 hp[/color]) 9 - Tonk ([color=Lime]24/24 hp[/color], prone) 7 - Dextyr ([color=Lime]28/28 hp[/color]) 6 - Tristan ([color=Lime]24/28 hp[/color]) 4 - Sycophant 1 at J12 ([color=DarkGreen]0 damage[/color]) 4 - Sycophant 2 at J10 ([color=DarkGreen]0 damage[/color]) 4 - Sycophant 3 at K8 ([color=DarkGreen]0 damage[/color]) 4 - Sycophant 4 at L11 ([color=DarkGreen]0 damage[/color]) 1 - Marglespat at L12 ([color=DarkGreen]0 damage[/color], prone) [/sblock] [IMG]http://i27.tinypic.com/oj2h5s.png[/IMG] [/QUOTE]
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Can Dextyr Keep All These Strikers Alive? (DM: JoeNotCharles, Ozymandias79 Judging)
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