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Can Dextyr Keep All These Strikers Alive? (DM: JoeNotCharles, Ozymandias79 Judging)
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<blockquote data-quote="JoeNotCharles" data-source="post: 4973646" data-attributes="member: 79945"><p>[sblock=Mikara]</p><p>You used your AP last turn, so you can only do 6 damage. You can only use one AP per encounter (besides, unless I miscounted, you don't have any left.)</p><p>[/sblock]</p><p></p><p>[sblock=Blade]</p><p>Good news! Abjure Undead does half damage on a miss. Also pulls one square, which you can't do since you're already adjacent.</p><p>[/sblock]</p><p></p><p>[sblock=Tristan,Dextyr]</p><p>You can't hit the Wraith with Bond of Pursuit since Dextyr shifted you to J16 and you're no longer adjacent. I'll just assume you refused the move.</p><p>[/sblock]</p><p></p><p>The necromancer cries, <span style="color: Purple">"Focus on the wounded one!"</span> Obediantly the specter turns its back on Mikara and glides down towards Tonk. Tonk feels a deathly chill as it passes right through him, and suddenly whirls. It's cloaklike shadow seems to explode outward in a barrage of dark ribbons, hurling Tonk and Dextyr to the ground. The wraith is only a moment behind, gliding swiftly through the night too fast for Blade to strike, leaving him pursing a few steps behind. It also passes over Tonk, the trail of its shadow barely touching his prone form, and whirls to strike. Tonk feels his limbs becoming weak as he loses consciousness again.</p><p></p><p>The mage cackles, <span style="color: Purple">"Good! Now the other fallen one!"</span> The reanimated wisp wraith floats through the air towards Dextyr, steadily picking up speed until it rushes through the air above him, right where his head would have been if he were standing. Its master shakes his head sadly.</p><p></p><p><span style="color: Purple">"Do I need to do everything myself?"</span> The necromancer steps to the corner of the woods and raises his staff, sighting through the trees to try for a good glimpse of Dextyr. At last he gives up and curses, and instead jerks his staff into the air, firing a bolt of dark energy at Mikara, outlined on top of the outcrop. The bolt expands into bands of dark lightning which crackle around her, sapping her strength as she moves.</p><p></p><p>[sblock=Status]</p><p>Mikara shifts to L8 and hits the specter once with Twin Strike for 6.</p><p></p><p>Blade puts his oath on the Wraith, moves to G17 and hits it with Aspect of Might for 10. Then he uses an AP to miss it with Abjure Undead, but it still does 8 radiant damage on a miss (13 after Vulnerable 5 radiant; reduced to 6 by insubstantial. Did I apply those in the right order?) Radiant damage cancels its regeneration for next turn, and it's bloodied.</p><p></p><p>Dextyr moves to H13 and uses Majestic Word on Tonk, healing him for 10 and sliding him to G13. Then he uses Shout of Triumph to kill all the Wisp Wraiths and the Mad Wraith, and hit the Necromancer for 7 and push him to N19. The Necromancer uses Reanimation to resurrect Wisp Wraith 2.</p><p></p><p>Tristan puts his oath on the Wraith and hits it with Bond of Pursuit for 6, then shifts to H15.</p><p></p><p>Tonk stands, draws his dagger, and throws it at the Necromancer, hitting for 6 and disheartening him. He gains 5 thp for being bloodied.</p><p></p><p>IC is down, see <a href="http://rpgp.org/dice/?p=group#" target="_blank">Online Dice Roller</a> for the following rolls:</p><p></p><p>The Specter moves to G14 (phasing through Tonk) and uses Spectral Barrage. Tristan, Dextyr and Tonk are at -2 to all defenses due to its Spectral Chill aura, and Dextyr and Tonk are hit for 9 psychic damage and knocked prone.</p><p></p><p>The Wraith uses Shadow Glide to shift to G12 (also phasing through Tonk) and attacks him with Spectral Touch, hitting for 11 necrotic damage. Tonk is dying again, and also weakened (save ends). Blade gets to shift 5.</p><p></p><p>At this point I broke the chat room by typing a sentence without hitting /, but IC came back up:</p><p></p><p>The Wisp Wraith charges to I13 and attacks Dextyr: <a href="http://invisiblecastle.com/roller/view/2297488/" target="_blank">Shadow Caress at Dextyr (targets Reflex, +1 for charge, +2 for prone, -2 to defenses from Spectral Chill) (1d20+4+1+2=11)</a> Miss.</p><p></p><p>The Necromancer's Horrific Visage does not recharge (2 on 1d6) but Reanimation does (6 on 1d6) - these were in the chat room. He moves to M18 and attacks Mikara with Grave Bolt: <a href="http://invisiblecastle.com/roller/view/2297491/" target="_blank">Grave Bolt at Mikara (targets Reflex) (1d20+6=21, 1d6+4=7)</a> Forgot the -2, but it hit anyway for 7 necrotic damage (bloodying her), and Mikara is immobilized (save ends).</p><p></p><p>Your turn.</p><p></p><p>Mikara at L8 (<span style="color: Red">11/24 hp</span>, immobilized (save ends))</p><p>Blade at G17 (<span style="color: Lime">29/29 hp</span>, OoE on Wraith, +5 to Athletics, +2 to speed, +2 to damage with melee attacks)</p><p>Dextyr at I14 (<span style="color: Lime">19/28 hp</span>, prone)</p><p>Tristan at I15 (<span style="color: Lime">22/28 hp</span>, OoE on Wraith, Bond of Pursuit on Wraith)</p><p>Tonk at G13 (<span style="color: Red">-5/24 hp thp</span>, prone, weakened (save ends), dying)</p><p></p><p>Specter at J9 (<span style="color: Green">24/30 hp</span>, used Spectral Barrage)</p><p>Wraith at H16 (<span style="color: Red">9/31 hp</span>, used Shadow Glide)</p><p>Wisp Wraith 2 at K15 (<span style="color: Green">1/1 hp</span>)</p><p>Necromancer at K16 (<span style="color: Green">41/54 hp</span>, -2 to hit until end of Tonk's turn, used Horrific Visage)</p><p><s>Mad Wraith at J16 (<span style="color: Red">-2/38 hp</span>, -2 to attack rolls until end of Tonk's next turn, no aura until end of its next turn, used Touch of Chaos)</s></p><p><s>Wisp Wraith 1 at I16 (<span style="color: Red">-2/1 hp</span>)</s></p><p><s>Wisp Wraith 3 at J14 (<span style="color: Red">-2/1 hp</span>)</s></p><p><s>Wisp Wraith 4 at K14 (<span style="color: Red">-2/1 hp</span>)</s></p><p>[/sblock]</p><p></p><p><img src="http://i34.tinypic.com/11ghsv9.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>[sblock=Enemies]</p><p><strong>Necromancer</strong></p><p><strong>HP:</strong> 54; <strong>Bloodied:</strong> 27</p><p><strong>AC:</strong> 18; <strong>Fort:</strong> 15, <strong>Reflex:</strong> 16, <strong>Will:</strong> 17</p><p><strong>Melee Basic Attack:</strong> <em>Staff of Death</em> +9 vs AC; 1d6 necrotic damage and target is immobilized (save ends)</p><p></p><p><strong>Specter</strong> (S)</p><p><strong>HP:</strong> 30; <strong>Bloodied:</strong> 15</p><p><strong>AC:</strong> 16; <strong>Fort:</strong> 16, <strong>Reflex:</strong> 16, <strong>Will:</strong> 17</p><p><strong>Immune:</strong> disease, poison; <strong>Resist:</strong> 10 necrotic; <strong>Insubstantial</strong>; <strong>Vulnerable:</strong> 5 radiant</p><p><strong>Aura:</strong> Spectral Chill (Cold): All enemies take -2 to all defenses while within 1 square of the Specter</p><p><strong>Melee Basic Attack:</strong> <em>Spectral Touch</em> +7 vs Reflex; 1d6+2 necrotic damage</p><p></p><p><strong>Wraith</strong> (W)</p><p><strong>HP:</strong> 31; <strong>Bloodied:</strong> 15</p><p><strong>AC:</strong> 15; <strong>Fort:</strong> 12, <strong>Reflex:</strong> 15, <strong>Will:</strong> 13</p><p><strong>Immune:</strong> disease, poison; <strong>Resist:</strong> 10 necrotic; <strong>Insubstantial</strong>; <strong>Vulnerable:</strong> 5 radiant</p><p><strong>Melee Basic Attack:</strong> <em>Shadow Touch</em> +8 vs Reflex; 1d6+4 necrotic damage and target is weakened (save ends)</p><p></p><p><strong>Wisp Wraith</strong></p><p><strong>HP:</strong> 1; a missed attack never damages a minion</p><p><strong>AC:</strong> 13; <strong>Fort:</strong> 11, <strong>Reflex:</strong> 15, <strong>Will:</strong> 12</p><p><strong>Immune:</strong> disease, poison; <strong>Resist:</strong> 10 necrotic; <strong>Insubstantial</strong>; <strong>Vulnerable:</strong> 5 radiant</p><p><strong>Melee Basic Attack:</strong> <em>Shadow Caress</em> +4 vs Reflex; 4 necrotic damage, and target is slowed until the end of the wisp wraith's next turn</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="JoeNotCharles, post: 4973646, member: 79945"] [sblock=Mikara] You used your AP last turn, so you can only do 6 damage. You can only use one AP per encounter (besides, unless I miscounted, you don't have any left.) [/sblock] [sblock=Blade] Good news! Abjure Undead does half damage on a miss. Also pulls one square, which you can't do since you're already adjacent. [/sblock] [sblock=Tristan,Dextyr] You can't hit the Wraith with Bond of Pursuit since Dextyr shifted you to J16 and you're no longer adjacent. I'll just assume you refused the move. [/sblock] The necromancer cries, [color=Purple]"Focus on the wounded one!"[/color] Obediantly the specter turns its back on Mikara and glides down towards Tonk. Tonk feels a deathly chill as it passes right through him, and suddenly whirls. It's cloaklike shadow seems to explode outward in a barrage of dark ribbons, hurling Tonk and Dextyr to the ground. The wraith is only a moment behind, gliding swiftly through the night too fast for Blade to strike, leaving him pursing a few steps behind. It also passes over Tonk, the trail of its shadow barely touching his prone form, and whirls to strike. Tonk feels his limbs becoming weak as he loses consciousness again. The mage cackles, [color=Purple]"Good! Now the other fallen one!"[/color] The reanimated wisp wraith floats through the air towards Dextyr, steadily picking up speed until it rushes through the air above him, right where his head would have been if he were standing. Its master shakes his head sadly. [color=Purple]"Do I need to do everything myself?"[/color] The necromancer steps to the corner of the woods and raises his staff, sighting through the trees to try for a good glimpse of Dextyr. At last he gives up and curses, and instead jerks his staff into the air, firing a bolt of dark energy at Mikara, outlined on top of the outcrop. The bolt expands into bands of dark lightning which crackle around her, sapping her strength as she moves. [sblock=Status] Mikara shifts to L8 and hits the specter once with Twin Strike for 6. Blade puts his oath on the Wraith, moves to G17 and hits it with Aspect of Might for 10. Then he uses an AP to miss it with Abjure Undead, but it still does 8 radiant damage on a miss (13 after Vulnerable 5 radiant; reduced to 6 by insubstantial. Did I apply those in the right order?) Radiant damage cancels its regeneration for next turn, and it's bloodied. Dextyr moves to H13 and uses Majestic Word on Tonk, healing him for 10 and sliding him to G13. Then he uses Shout of Triumph to kill all the Wisp Wraiths and the Mad Wraith, and hit the Necromancer for 7 and push him to N19. The Necromancer uses Reanimation to resurrect Wisp Wraith 2. Tristan puts his oath on the Wraith and hits it with Bond of Pursuit for 6, then shifts to H15. Tonk stands, draws his dagger, and throws it at the Necromancer, hitting for 6 and disheartening him. He gains 5 thp for being bloodied. IC is down, see [url=http://rpgp.org/dice/?p=group#]Online Dice Roller[/url] for the following rolls: The Specter moves to G14 (phasing through Tonk) and uses Spectral Barrage. Tristan, Dextyr and Tonk are at -2 to all defenses due to its Spectral Chill aura, and Dextyr and Tonk are hit for 9 psychic damage and knocked prone. The Wraith uses Shadow Glide to shift to G12 (also phasing through Tonk) and attacks him with Spectral Touch, hitting for 11 necrotic damage. Tonk is dying again, and also weakened (save ends). Blade gets to shift 5. At this point I broke the chat room by typing a sentence without hitting /, but IC came back up: The Wisp Wraith charges to I13 and attacks Dextyr: [url=http://invisiblecastle.com/roller/view/2297488/]Shadow Caress at Dextyr (targets Reflex, +1 for charge, +2 for prone, -2 to defenses from Spectral Chill) (1d20+4+1+2=11)[/url] Miss. The Necromancer's Horrific Visage does not recharge (2 on 1d6) but Reanimation does (6 on 1d6) - these were in the chat room. He moves to M18 and attacks Mikara with Grave Bolt: [url=http://invisiblecastle.com/roller/view/2297491/]Grave Bolt at Mikara (targets Reflex) (1d20+6=21, 1d6+4=7)[/url] Forgot the -2, but it hit anyway for 7 necrotic damage (bloodying her), and Mikara is immobilized (save ends). Your turn. Mikara at L8 ([color=Red]11/24 hp[/color], immobilized (save ends)) Blade at G17 ([color=Lime]29/29 hp[/color], OoE on Wraith, +5 to Athletics, +2 to speed, +2 to damage with melee attacks) Dextyr at I14 ([color=Lime]19/28 hp[/color], prone) Tristan at I15 ([color=Lime]22/28 hp[/color], OoE on Wraith, Bond of Pursuit on Wraith) Tonk at G13 ([color=Red]-5/24 hp thp[/color], prone, weakened (save ends), dying) Specter at J9 ([color=Green]24/30 hp[/color], used Spectral Barrage) Wraith at H16 ([color=Red]9/31 hp[/color], used Shadow Glide) Wisp Wraith 2 at K15 ([color=Green]1/1 hp[/color]) Necromancer at K16 ([color=Green]41/54 hp[/color], -2 to hit until end of Tonk's turn, used Horrific Visage) [s]Mad Wraith at J16 ([color=Red]-2/38 hp[/color], -2 to attack rolls until end of Tonk's next turn, no aura until end of its next turn, used Touch of Chaos)[/s] [s]Wisp Wraith 1 at I16 ([color=Red]-2/1 hp[/color])[/s] [s]Wisp Wraith 3 at J14 ([color=Red]-2/1 hp[/color])[/s] [s]Wisp Wraith 4 at K14 ([color=Red]-2/1 hp[/color])[/s] [/sblock] [IMG]http://i34.tinypic.com/11ghsv9.png[/IMG] [sblock=Enemies] [b]Necromancer[/b] [b]HP:[/b] 54; [b]Bloodied:[/b] 27 [b]AC:[/b] 18; [b]Fort:[/b] 15, [b]Reflex:[/b] 16, [b]Will:[/b] 17 [b]Melee Basic Attack:[/b] [i]Staff of Death[/i] +9 vs AC; 1d6 necrotic damage and target is immobilized (save ends) [b]Specter[/b] (S) [b]HP:[/b] 30; [b]Bloodied:[/b] 15 [b]AC:[/b] 16; [b]Fort:[/b] 16, [b]Reflex:[/b] 16, [b]Will:[/b] 17 [b]Immune:[/b] disease, poison; [b]Resist:[/b] 10 necrotic; [b]Insubstantial[/b]; [b]Vulnerable:[/b] 5 radiant [b]Aura:[/b] Spectral Chill (Cold): All enemies take -2 to all defenses while within 1 square of the Specter [b]Melee Basic Attack:[/b] [i]Spectral Touch[/i] +7 vs Reflex; 1d6+2 necrotic damage [b]Wraith[/b] (W) [b]HP:[/b] 31; [b]Bloodied:[/b] 15 [b]AC:[/b] 15; [b]Fort:[/b] 12, [b]Reflex:[/b] 15, [b]Will:[/b] 13 [b]Immune:[/b] disease, poison; [b]Resist:[/b] 10 necrotic; [b]Insubstantial[/b]; [b]Vulnerable:[/b] 5 radiant [b]Melee Basic Attack:[/b] [i]Shadow Touch[/i] +8 vs Reflex; 1d6+4 necrotic damage and target is weakened (save ends) [b]Wisp Wraith[/b] [b]HP:[/b] 1; a missed attack never damages a minion [b]AC:[/b] 13; [b]Fort:[/b] 11, [b]Reflex:[/b] 15, [b]Will:[/b] 12 [b]Immune:[/b] disease, poison; [b]Resist:[/b] 10 necrotic; [b]Insubstantial[/b]; [b]Vulnerable:[/b] 5 radiant [b]Melee Basic Attack:[/b] [i]Shadow Caress[/i] +4 vs Reflex; 4 necrotic damage, and target is slowed until the end of the wisp wraith's next turn [/sblock] [/QUOTE]
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Can Dextyr Keep All These Strikers Alive? (DM: JoeNotCharles, Ozymandias79 Judging)
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