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Can Dextyr Keep All These Strikers Alive? (DM: JoeNotCharles, Ozymandias79 Judging)
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<blockquote data-quote="KenHood" data-source="post: 4976179" data-attributes="member: 4413"><p><span style="color: DarkSlateGray">Invisible Castle is up...</span></p><p><span style="color: DarkSlateGray">Tonk's OA v. Spectre -- <a href="http://invisiblecastle.com/roller/view/2299592/" target="_blank">(prone) v. AC (1d20+6-2=6, 1d8+4+1=8)</a> [*sigh*]</span></p><p></p><p>Dextyr's magic slides Tonk away from the spectre, nearer to the fire. Tonk's eyes open, and the half-orc sighs. With a grunt, he stands. <span style="color: darkslategray">[Move Action: Stand]</span></p><p></p><p><span style="font-family: 'Arial Black'"><span style="font-size: 12px"><span style="color: Red">"Okay. This get much old, much fast. I am like the paper caught on draft of fire. I go up, and I go down. Sometime, much to close to flame. Is bittersweet poetry, which also cause much loss of the blood." </span></span></span></p><p><span style="font-family: 'Arial Black'"><span style="font-size: 12px"><span style="color: Red"></span></span></span></p><p><span style="font-family: 'Arial Black'"><span style="font-size: 12px"><span style="color: Red">"But I do thank for the heal, my Punch Brother. I know is much work for to keep me alive this night."</span></span></span></p><p></p><p>Tonk picks up his mace, takes a deep breath, and readies himself for battle. <span style="color: darkslategray">[Minor: Get Mace. Standard: Second Wind - +2 to all defenses, heal 6 HP]</span></p><p></p><p><a href="http://invisiblecastle.com/roller/view/2299603/" target="_blank">Save v. Weakness (1d20=14)</a></p><p></p><p><span style="color: DarkSlateGray">It's becoming painfully obvious that I need to get some better defenses for the boy!</span></p><p></p><p>[sblock=Tonk's Stats]<strong><a href="http://www.enworld.org/wiki/index.php/L4W:PC:Tonk_%28KenHood%29" target="_blank">Tonk</a></strong> - Half-Orc Rogue 1</p><p>Passive Perception 17, Passive Insight 17</p><p>AC 18, Fort 16, Reflex 18, Will 14</p><p>HP 16/24, Bloodied 12, Surge Value 6, Surges 0/7</p><p>Speed 6 (+2 on charge), Initiative +4</p><p>Action Points: 1, <s><span style="color: red">Second Wind</span></s></p><p>At-Will Powers: <span style="color: Green">Deft Strike</span>, <span style="color: green">Disheartening Strike</span></p><p>Encounter Powers: <s><span style="color: red">Furious Assault</span></s>, <span style="color: red">King's Castle</span></p><p>Daily Powers: <s><span style="color: gray">Handspring Assault</span></s></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="KenHood, post: 4976179, member: 4413"] [COLOR="DarkSlateGray"]Invisible Castle is up... Tonk's OA v. Spectre -- [url=http://invisiblecastle.com/roller/view/2299592/](prone) v. AC (1d20+6-2=6, 1d8+4+1=8)[/url] [*sigh*][/COLOR] Dextyr's magic slides Tonk away from the spectre, nearer to the fire. Tonk's eyes open, and the half-orc sighs. With a grunt, he stands. [COLOR="darkslategray"][Move Action: Stand][/COLOR] [FONT="Arial Black"][SIZE="3"][COLOR="Red"]"Okay. This get much old, much fast. I am like the paper caught on draft of fire. I go up, and I go down. Sometime, much to close to flame. Is bittersweet poetry, which also cause much loss of the blood." "But I do thank for the heal, my Punch Brother. I know is much work for to keep me alive this night."[/COLOR][/SIZE][/FONT] Tonk picks up his mace, takes a deep breath, and readies himself for battle. [COLOR="darkslategray"][Minor: Get Mace. Standard: Second Wind - +2 to all defenses, heal 6 HP][/COLOR] [url=http://invisiblecastle.com/roller/view/2299603/]Save v. Weakness (1d20=14)[/url] [COLOR="DarkSlateGray"]It's becoming painfully obvious that I need to get some better defenses for the boy![/COLOR] [sblock=Tonk's Stats][B][URL="http://www.enworld.org/wiki/index.php/L4W:PC:Tonk_%28KenHood%29"]Tonk[/URL][/B] - Half-Orc Rogue 1 Passive Perception 17, Passive Insight 17 AC 18, Fort 16, Reflex 18, Will 14 HP 16/24, Bloodied 12, Surge Value 6, Surges 0/7 Speed 6 (+2 on charge), Initiative +4 Action Points: 1, [s][color=red]Second Wind[/color][/s] At-Will Powers: [color=Green]Deft Strike[/color], [color=green]Disheartening Strike[/color] Encounter Powers: [s][color=red]Furious Assault[/color][/s], [color=red]King's Castle[/color] Daily Powers: [s][color=gray]Handspring Assault[/color][/s] [/sblock] [/QUOTE]
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Can Dextyr Keep All These Strikers Alive? (DM: JoeNotCharles, Ozymandias79 Judging)
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