Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
Can Dextyr Keep All These Strikers Alive? (DM: JoeNotCharles, Ozymandias79 Judging)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="JoeNotCharles" data-source="post: 5000153" data-attributes="member: 79945"><p>[sblock=Blade]</p><p>Technically you can't move to H12 - you only have a move of 4 due to the mud. But it still works out - you move to F12 with your move action and then charge (getting pushed back to F12) but since you're not out of move, I'll say that this doesn't break the charge. So it just takes you 4 move instead of 3 to get to him with the charge.</p><p>[/sblock]</p><p></p><p>[sblock=Mikara]</p><p>You can't move to A6, you only have move 5 because of the mud (unless you run, which gives a chance to slip and fall). Besides which, you get a -5 to Stealth if you move that far. I'll say you move to E9 - it's only 2 squares away so you don't get the penalty. That ok?</p><p></p><p>Wait - you're prone. You get a -2 penalty to hit, and can only crawl 2 squares anyway. Doesn't change anything, since the 24 still hits with the -2, but I'll say you didn't use Divine Guidance when you had a -2 to hit anyway. (Who knows, Blade may live another turn after all.)</p><p>[/sblock]</p><p></p><p>[sblock=Tonk]</p><p>You can't move to M16, these trees are blocking terrain. How about N15? I'll let you hide there. After that, moving out to get the mace won't break your stealth like an attack would. (In fact, I'll let you spend a move and a minor to move to L14, grab the mace, and move back to N15. (And then you can even attack afterwards with combat advantage for being hidden...)</p><p></p><p>Also, since I said Mikara didn't use Divine Guidance, you could use it on that Disheartening Strike if you want.</p><p></p><p>Now that I've given you these options, you can change around your moves if you want.</p><p>[/sblock]</p><p></p><p>Waiting on Dextyr, if anybody want to make changes to the above actions in the meantime let me know.</p><p></p><p>There will be an XP bonus for bloodying this, even if you don't kill it.</p></blockquote><p></p>
[QUOTE="JoeNotCharles, post: 5000153, member: 79945"] [sblock=Blade] Technically you can't move to H12 - you only have a move of 4 due to the mud. But it still works out - you move to F12 with your move action and then charge (getting pushed back to F12) but since you're not out of move, I'll say that this doesn't break the charge. So it just takes you 4 move instead of 3 to get to him with the charge. [/sblock] [sblock=Mikara] You can't move to A6, you only have move 5 because of the mud (unless you run, which gives a chance to slip and fall). Besides which, you get a -5 to Stealth if you move that far. I'll say you move to E9 - it's only 2 squares away so you don't get the penalty. That ok? Wait - you're prone. You get a -2 penalty to hit, and can only crawl 2 squares anyway. Doesn't change anything, since the 24 still hits with the -2, but I'll say you didn't use Divine Guidance when you had a -2 to hit anyway. (Who knows, Blade may live another turn after all.) [/sblock] [sblock=Tonk] You can't move to M16, these trees are blocking terrain. How about N15? I'll let you hide there. After that, moving out to get the mace won't break your stealth like an attack would. (In fact, I'll let you spend a move and a minor to move to L14, grab the mace, and move back to N15. (And then you can even attack afterwards with combat advantage for being hidden...) Also, since I said Mikara didn't use Divine Guidance, you could use it on that Disheartening Strike if you want. Now that I've given you these options, you can change around your moves if you want. [/sblock] Waiting on Dextyr, if anybody want to make changes to the above actions in the meantime let me know. There will be an XP bonus for bloodying this, even if you don't kill it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
Can Dextyr Keep All These Strikers Alive? (DM: JoeNotCharles, Ozymandias79 Judging)
Top