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Can Dextyr Keep All These Strikers Alive? (DM: JoeNotCharles, Ozymandias79 Judging)
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<blockquote data-quote="JoeNotCharles" data-source="post: 5007508" data-attributes="member: 79945"><p>Tonk steps out from behind the trees and wings a shuriken at the elemental. It lodges in the cracks between two of its rocks, and the thing flails wildly in an attempt to dislodge it. It claws some of the rocks that make up its body away, trying to get at the irritant, and finally pulls it out in a shower of gravel. Several more rocks dislodge and tumble to the ground. This seems to anger it, and it whirls about in a mad frenzy, mace-like hands crashing through the air. Finally it subsides, but it has knocked even more pieces of itself loose, and it is moving jerkily. It spasms as it takes a step, pulling its limbs sluggishly along, and then suddenly erupts in a frenzy of action for a few moments before slowing down again.</p><p></p><p>As Tonk fades back behind the trees, the thing turns to face Dextyr, attracted by his taunts. It lumbers into motion, crushing a small tree stump into splinters as it jogs towards him. Dextyr ducks nimbly aside at the last minute, avoiding both the charge and the lightning with stabs down towards him. He can barely hear the sound of another fork of lightning with strikes Tonk, tossing him to the ground with his limbs convulsing.</p><p></p><p>[sblock=Status]</p><p>Um. Why was Tonk not marked as bloodied? He's the most bloodied of all of you!</p><p></p><p>Tonk uses Deft Strike to move to O12 and hit the Elemental for 12, bloodying it. It uses Raging Flail (a close burst 2) as an immediate reaction, but nobody is in range. Then he moves back to O10 and hides with Stealth 18.</p><p></p><p>Dextyr moves to F4 and attacks twice with Vicious Mockery, missing.</p><p></p><p>Lightning attacks Dextyr once, and Tonk once: <a href="http://invisiblecastle.com/roller/view/2332802/" target="_blank">Lightning vs Dextyr and Tonk (targets Reflex) (1d20+6=7, 1d10+4=13, 1d20+6=16, 1d10+4=8)</a>. Tonk is hit, and misses his save: <a href="http://invisiblecastle.com/roller/view/2332814/" target="_blank">Save vs Lightning (1d20=5)</a>. It hits Tonk for 8, taking him to -5. He's dying.</p><p></p><p>The Stone Elemental's bear hug recharges: <a href="http://invisiblecastle.com/roller/view/2332803/" target="_blank">Bear Hug recharge (1d6=6)</a> It moves to E8, then charges to F5 and attacks Dextyr: <a href="http://invisiblecastle.com/roller/view/2332806/" target="_blank">Brute Slam vs Dextyr (w/+1 charge) (1d20+10+1=15, 2d8+5=14)</a> Miss.</p><p></p><p>The tree stumps are difficult terrain, the trees themselves are blocking terrain and block line of sight. Due to the mud, everyone's speed is reduced by 2 - you can run to move at regular speed, but must make a DC 15 Balance check - if you fail, you can't move, if you fail by 5 or more, you fall prone.</p><p></p><p>Don't forget the elemental's Reach 2 when checking for opportunity attacks.</p><p></p><p>Your turns! To try to get through the grind faster, from now on we'll take our turns 2 at a time. So Dextyr gets two full turns, and Tonk gets two saving throws right away. Then it will get two turns to attack you. (Wouldn't it be amazing if you could actually <em>beat</em> this thing?)</p><p></p><p><s>Blade (<span style="color: Red">-4/29 hp</span>, Oath of Enmity on Stone Elemental, dying)</s></p><p><s>Mikara (<span style="color: Red">-12/24 hp</span>, prone)</s></p><p>Tonk (<span style="color: Red">-5/24 hp</span>, Stealth 18, dying)</p><p>Dextyr (<span style="color: Lime">21/28 hp</span>, +2 to all defenses until EONT)</p><p><s>Tristan (<span style="color: Lime">-24/28 hp</span>, Oath of Enmity on Stone Elemental, if it is more than 3 squares away at start of turn can teleport to within 3 squares with minor action (ends if more than 3 squares away at end of turn), prone, dying)</s></p><p></p><p>Stone Elemental (<span style="color: Red">136/275</span>, used 3 AP)</p><p>[/sblock]</p><p></p><p><img src="http://i47.tinypic.com/n2cuuo.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>[sblock=Enemies]</p><p><strong>Stone Elemental</strong></p><p><strong>HP:</strong> 275; <strong>Bloodied:</strong> 137</p><p><strong>AC:</strong> 20; <strong>Fort:</strong> 24, <strong>Reflex:</strong> 18, <strong>Will:</strong> 20</p><p><strong>Melee Basic Attack:</strong> <em>Brute Slam</em> Reach 2; +10 vs AC; 2d8+5 damage, and target is pushed 1 square.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="JoeNotCharles, post: 5007508, member: 79945"] Tonk steps out from behind the trees and wings a shuriken at the elemental. It lodges in the cracks between two of its rocks, and the thing flails wildly in an attempt to dislodge it. It claws some of the rocks that make up its body away, trying to get at the irritant, and finally pulls it out in a shower of gravel. Several more rocks dislodge and tumble to the ground. This seems to anger it, and it whirls about in a mad frenzy, mace-like hands crashing through the air. Finally it subsides, but it has knocked even more pieces of itself loose, and it is moving jerkily. It spasms as it takes a step, pulling its limbs sluggishly along, and then suddenly erupts in a frenzy of action for a few moments before slowing down again. As Tonk fades back behind the trees, the thing turns to face Dextyr, attracted by his taunts. It lumbers into motion, crushing a small tree stump into splinters as it jogs towards him. Dextyr ducks nimbly aside at the last minute, avoiding both the charge and the lightning with stabs down towards him. He can barely hear the sound of another fork of lightning with strikes Tonk, tossing him to the ground with his limbs convulsing. [sblock=Status] Um. Why was Tonk not marked as bloodied? He's the most bloodied of all of you! Tonk uses Deft Strike to move to O12 and hit the Elemental for 12, bloodying it. It uses Raging Flail (a close burst 2) as an immediate reaction, but nobody is in range. Then he moves back to O10 and hides with Stealth 18. Dextyr moves to F4 and attacks twice with Vicious Mockery, missing. Lightning attacks Dextyr once, and Tonk once: [url=http://invisiblecastle.com/roller/view/2332802/]Lightning vs Dextyr and Tonk (targets Reflex) (1d20+6=7, 1d10+4=13, 1d20+6=16, 1d10+4=8)[/url]. Tonk is hit, and misses his save: [url=http://invisiblecastle.com/roller/view/2332814/]Save vs Lightning (1d20=5)[/url]. It hits Tonk for 8, taking him to -5. He's dying. The Stone Elemental's bear hug recharges: [url=http://invisiblecastle.com/roller/view/2332803/]Bear Hug recharge (1d6=6)[/url] It moves to E8, then charges to F5 and attacks Dextyr: [url=http://invisiblecastle.com/roller/view/2332806/]Brute Slam vs Dextyr (w/+1 charge) (1d20+10+1=15, 2d8+5=14)[/url] Miss. The tree stumps are difficult terrain, the trees themselves are blocking terrain and block line of sight. Due to the mud, everyone's speed is reduced by 2 - you can run to move at regular speed, but must make a DC 15 Balance check - if you fail, you can't move, if you fail by 5 or more, you fall prone. Don't forget the elemental's Reach 2 when checking for opportunity attacks. Your turns! To try to get through the grind faster, from now on we'll take our turns 2 at a time. So Dextyr gets two full turns, and Tonk gets two saving throws right away. Then it will get two turns to attack you. (Wouldn't it be amazing if you could actually [i]beat[/i] this thing?) [s]Blade ([color=Red]-4/29 hp[/color], Oath of Enmity on Stone Elemental, dying)[/s] [s]Mikara ([color=Red]-12/24 hp[/color], prone)[/s] Tonk ([color=Red]-5/24 hp[/color], Stealth 18, dying) Dextyr ([color=Lime]21/28 hp[/color], +2 to all defenses until EONT) [s]Tristan ([color=Lime]-24/28 hp[/color], Oath of Enmity on Stone Elemental, if it is more than 3 squares away at start of turn can teleport to within 3 squares with minor action (ends if more than 3 squares away at end of turn), prone, dying)[/s] Stone Elemental ([color=Red]136/275[/color], used 3 AP) [/sblock] [IMG]http://i47.tinypic.com/n2cuuo.png[/IMG] [sblock=Enemies] [b]Stone Elemental[/b] [b]HP:[/b] 275; [b]Bloodied:[/b] 137 [b]AC:[/b] 20; [b]Fort:[/b] 24, [b]Reflex:[/b] 18, [b]Will:[/b] 20 [b]Melee Basic Attack:[/b] [i]Brute Slam[/i] Reach 2; +10 vs AC; 2d8+5 damage, and target is pushed 1 square. [/sblock] [/QUOTE]
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Can Dextyr Keep All These Strikers Alive? (DM: JoeNotCharles, Ozymandias79 Judging)
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