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Can DnD ever approximate the heroic literature?
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<blockquote data-quote="BluWolf" data-source="post: 111162" data-attributes="member: 627"><p>I would say the biggest contributor to the 3 second NPC is the DM.</p><p></p><p>If you want to create lasting nemesis NPCs or just normal NPCs that can live through and encounter with the party, you have to plan ahead.</p><p></p><p>I would say most DMs don't hink ahead when they put their bad guys in situations against the party. A smart bad guy is going to monitor the situation at hand. If a fight breaks out he is going to weight the rsisk versus the rewards. If there is too much risk, he needs to take off and the DM needs to make sure he has a logical (by the rules) way of escaping.</p><p></p><p>I don't want my main bad guys dieing unles it means something to the story. If htey are not around for the climax players don't get those heroic opportunities to make those noble sacrifices.</p><p></p><p>As far as dragons go, my players do not go looking for them because they know they will most likely die. And not from traps and tactics. From sheer combative overload. But then I tend to run lower powered games.</p></blockquote><p></p>
[QUOTE="BluWolf, post: 111162, member: 627"] I would say the biggest contributor to the 3 second NPC is the DM. If you want to create lasting nemesis NPCs or just normal NPCs that can live through and encounter with the party, you have to plan ahead. I would say most DMs don't hink ahead when they put their bad guys in situations against the party. A smart bad guy is going to monitor the situation at hand. If a fight breaks out he is going to weight the rsisk versus the rewards. If there is too much risk, he needs to take off and the DM needs to make sure he has a logical (by the rules) way of escaping. I don't want my main bad guys dieing unles it means something to the story. If htey are not around for the climax players don't get those heroic opportunities to make those noble sacrifices. As far as dragons go, my players do not go looking for them because they know they will most likely die. And not from traps and tactics. From sheer combative overload. But then I tend to run lower powered games. [/QUOTE]
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Can DnD ever approximate the heroic literature?
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