Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Can DnD ever approximate the heroic literature?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lord Pendragon" data-source="post: 112726" data-attributes="member: 707"><p>What an interesting thread. I'm not going to argue or offer counterpoints to others' statements, mainly because I don't think this is the sort of thing that <em>can</em> be argued. People have different ideas of heroic, and because of that one DM/player's ideas on how to "fix" the game to provide that feeling probably won't do a thing for someone else.</p><p></p><p>To illustrate this, my own idea of "heroic" seems to be contrary to many here. I don't see dying as heroic. I don't see simply charging in and fighting melee every time (or mostly) as heroic. Myself, I see heroic as being part of a larger whole, as being the hero of the story. As such, I'd hate (if I ever played in them,) games with a high character mortality rate. Creating a character you want to play, to see grow and become powerful, only to have him cut down. Again. And again. Would ruin the game for me. I want to create a single character for a single campaign, and watch that PC grow and develop as a character and as a force in the campaign world.</p><p></p><p>The tactics don't really bother me--in that they don't interfere with the feeling of heroism one way or another. Killing the lich to prevent the undead hordes from eating the village is heroic, whether or not you swarmed the lich or fought it one-on-one. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lord Pendragon, post: 112726, member: 707"] What an interesting thread. I'm not going to argue or offer counterpoints to others' statements, mainly because I don't think this is the sort of thing that [i]can[/i] be argued. People have different ideas of heroic, and because of that one DM/player's ideas on how to "fix" the game to provide that feeling probably won't do a thing for someone else. To illustrate this, my own idea of "heroic" seems to be contrary to many here. I don't see dying as heroic. I don't see simply charging in and fighting melee every time (or mostly) as heroic. Myself, I see heroic as being part of a larger whole, as being the hero of the story. As such, I'd hate (if I ever played in them,) games with a high character mortality rate. Creating a character you want to play, to see grow and become powerful, only to have him cut down. Again. And again. Would ruin the game for me. I want to create a single character for a single campaign, and watch that PC grow and develop as a character and as a force in the campaign world. The tactics don't really bother me--in that they don't interfere with the feeling of heroism one way or another. Killing the lich to prevent the undead hordes from eating the village is heroic, whether or not you swarmed the lich or fought it one-on-one. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Can DnD ever approximate the heroic literature?
Top