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Can Dominate disarm a person's weapon?
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<blockquote data-quote="Gradine" data-source="post: 5228017" data-attributes="member: 57112"><p>Many of these "exploits" are situational at best, and those that aren't don't give great benefit anyway (teleporting up is usually not enough to do more damage that a typical attack is going to do and doesn't really scale; and has been pointed out most monsters don't rely on weapons to deal damage or effects.) The only "exploits" that you've mentioned that are truly game-breaking are also the only ones fully possible given the RAW; forced movement insta-death (this might have been errata'd, I don't recall specifically) and stun-locking. </p><p></p><p>And don't forget that the DM has the impetus to determine the impact of these "exploits", which means you can generally make them as effective as you want. Make teleporting up only half the distance; give your weapon-wielding baddies spares. Etc. When players try to do something creative the DM is required to respond in kind; this kind of creatively negotiating with the rules is the very heart of role-playing and I cannot see how it doesn't have a place in <em>any </em>system, D&D 4e or otherwise. It's certainly far more preferable than just saying "No, you can't."</p><p></p><p>Ultimately I could not disagree with you more, respectfully. It all depends on the people that you play with. As I have said before, creativity should always be encouraged and rewarded. <strong>Always. </strong>Without creativity we're doing nothing more than playing a glorified board game, and that's not the game that I've set out to play.</p></blockquote><p></p>
[QUOTE="Gradine, post: 5228017, member: 57112"] Many of these "exploits" are situational at best, and those that aren't don't give great benefit anyway (teleporting up is usually not enough to do more damage that a typical attack is going to do and doesn't really scale; and has been pointed out most monsters don't rely on weapons to deal damage or effects.) The only "exploits" that you've mentioned that are truly game-breaking are also the only ones fully possible given the RAW; forced movement insta-death (this might have been errata'd, I don't recall specifically) and stun-locking. And don't forget that the DM has the impetus to determine the impact of these "exploits", which means you can generally make them as effective as you want. Make teleporting up only half the distance; give your weapon-wielding baddies spares. Etc. When players try to do something creative the DM is required to respond in kind; this kind of creatively negotiating with the rules is the very heart of role-playing and I cannot see how it doesn't have a place in [I]any [/I]system, D&D 4e or otherwise. It's certainly far more preferable than just saying "No, you can't." Ultimately I could not disagree with you more, respectfully. It all depends on the people that you play with. As I have said before, creativity should always be encouraged and rewarded. [B]Always. [/B]Without creativity we're doing nothing more than playing a glorified board game, and that's not the game that I've set out to play. [/QUOTE]
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Can Dominate disarm a person's weapon?
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