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Can Dominate disarm a person's weapon?
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<blockquote data-quote="Gradine" data-source="post: 5229148" data-attributes="member: 57112"><p>This exact attitude is the very opposite of the attitude I take to DMing. None of these things ever happen or factor into it. "Screw up your game"? They're the players. It's <em>their </em>game. The final three sentences of this paragraph are about losing to the players. As a DM, I'm <em>not trying to win</em>. I don't want to beat the players. After all, aren't all those carefully laid plots and stories equally ruined if I win? The only thing that will screw up your carefully plotted game is a TPK. Again, this mentality of <em>us versus them</em> is not one I can ever possibly subscribe to.</p><p></p><p>You're also speaking as if these "exploits" are a zero-sum game. Either they're "instagib" twink tactics, or they just don't work. <em>There is a middle ground</em>. There's a distinct difference between <em>limiting </em>creativity and <em>denying</em> it. </p><p></p><p></p><p></p><p>I don't care to speculate as to what kind of relationship you (or others) have with their players, but this is simply not the way of things with my group. Maybe it's because we've all DMed for each at least once, maybe we just have a great deal of respect for each other, or maybe it's just none of us are really power-gamers, but as players we never approach with a mentality of messing up the DM's game. There's no trying to out-do one another. It strikes me that what you call the very heart of anti-roleplaying only appears so because of the approach you seem to be taking to roleplaying.</p><p></p><p>If this the game you enjoy to play, then I can respect it (if I can't understand it). I'm just saying that it bears little resemblance to the game I enjoy to play, but then I suppose that's what makes roleplaying games so great.</p></blockquote><p></p>
[QUOTE="Gradine, post: 5229148, member: 57112"] This exact attitude is the very opposite of the attitude I take to DMing. None of these things ever happen or factor into it. "Screw up your game"? They're the players. It's [I]their [/I]game. The final three sentences of this paragraph are about losing to the players. As a DM, I'm [I]not trying to win[/I]. I don't want to beat the players. After all, aren't all those carefully laid plots and stories equally ruined if I win? The only thing that will screw up your carefully plotted game is a TPK. Again, this mentality of [I]us versus them[/I] is not one I can ever possibly subscribe to. You're also speaking as if these "exploits" are a zero-sum game. Either they're "instagib" twink tactics, or they just don't work. [I]There is a middle ground[/I]. There's a distinct difference between [I]limiting [/I]creativity and [I]denying[/I] it. I don't care to speculate as to what kind of relationship you (or others) have with their players, but this is simply not the way of things with my group. Maybe it's because we've all DMed for each at least once, maybe we just have a great deal of respect for each other, or maybe it's just none of us are really power-gamers, but as players we never approach with a mentality of messing up the DM's game. There's no trying to out-do one another. It strikes me that what you call the very heart of anti-roleplaying only appears so because of the approach you seem to be taking to roleplaying. If this the game you enjoy to play, then I can respect it (if I can't understand it). I'm just saying that it bears little resemblance to the game I enjoy to play, but then I suppose that's what makes roleplaying games so great. [/QUOTE]
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