Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Can Dominate disarm a person's weapon?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gradine" data-source="post: 5229535" data-attributes="member: 57112"><p>I also don't see the comparison between this and bag of rats. Bag of rats is an issue with exploiting the RAW to do something that clearly wasn't intended a nearly-limitless number of times all at once; dominate/disarm would essentially be a house rule to add a new "condition" or whatever that would be of marginal benefit at best. I don't know about anyone else here, but as a player I would try to do this because it seems like a cool thing to do; not to pully a cheesy exploit to essentially win the fight. Note that everyone here who is for doing such a thing (or at least conceptualizing what it would like) admit that it's at best going to limit the enemy's damage a step, even at worst it's going to cost the enemy a minor action to pick up/draw a new weapon.</p><p></p><p>It strikes me that the most game-breaking function of dominate/disarm is when it could be used against characters. It may strike many as the ultimate "save-or-suck" against weapon users, but remember that with the upcoming Dark Sun campaign there is now a RAW mechanic that assumes characters will be losing weapons mid-combat. If you're playing an inherent-bonus campaign, or especially Dark Sun, well, then they should be carrying spares. Even in a typical magic-weapon heavy campaign, you could rule that the character wouldn't permanently part with a trusty, powerful weapon even if dominated (so forget having them toss it off a cliff or into lava) but they could drop it at their feet or throw it at somebody else who can hold it (if friend, minor action to give it back, if foe, kill the foe with your spare and pick it back up with a minor.)</p><p></p><p>Either way it's nothing catastrophic. No, it's not supported by RAW, but acting like it's a game-breaking, bag o' rats-esque cheese-fest is a bit of a stretch as well.</p></blockquote><p></p>
[QUOTE="Gradine, post: 5229535, member: 57112"] I also don't see the comparison between this and bag of rats. Bag of rats is an issue with exploiting the RAW to do something that clearly wasn't intended a nearly-limitless number of times all at once; dominate/disarm would essentially be a house rule to add a new "condition" or whatever that would be of marginal benefit at best. I don't know about anyone else here, but as a player I would try to do this because it seems like a cool thing to do; not to pully a cheesy exploit to essentially win the fight. Note that everyone here who is for doing such a thing (or at least conceptualizing what it would like) admit that it's at best going to limit the enemy's damage a step, even at worst it's going to cost the enemy a minor action to pick up/draw a new weapon. It strikes me that the most game-breaking function of dominate/disarm is when it could be used against characters. It may strike many as the ultimate "save-or-suck" against weapon users, but remember that with the upcoming Dark Sun campaign there is now a RAW mechanic that assumes characters will be losing weapons mid-combat. If you're playing an inherent-bonus campaign, or especially Dark Sun, well, then they should be carrying spares. Even in a typical magic-weapon heavy campaign, you could rule that the character wouldn't permanently part with a trusty, powerful weapon even if dominated (so forget having them toss it off a cliff or into lava) but they could drop it at their feet or throw it at somebody else who can hold it (if friend, minor action to give it back, if foe, kill the foe with your spare and pick it back up with a minor.) Either way it's nothing catastrophic. No, it's not supported by RAW, but acting like it's a game-breaking, bag o' rats-esque cheese-fest is a bit of a stretch as well. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Can Dominate disarm a person's weapon?
Top