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Can Dominate disarm a person's weapon?
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<blockquote data-quote="Gradine" data-source="post: 5229817" data-attributes="member: 57112"><p>"No", while simple, is hardly elegant.</p><p></p><p>And no one to my belief (though my memory may be a bit fuzzy on this) mentioned golf bags full of clubs. I think it's pretty reasonable for most people who utilize weapons to have a "last chance" weapon on their person. It could be as simple as a knife or a handaxe, a smaller blade, etc. By the time your characters have a +6 weapon, they and their party should have enough abilities to mitigate the loss of such a weapon for a few rounds.</p><p></p><p>Also, I don't believe that combat should be as dummied down as humanly possible. I've seen complaints about stun, or monster marking... I mean... why have conditions at all? I don't mean to be smarmy, but there comes to a certain point where you have to make a decision about how simple you want your combat to be. And personal combat, in any speculative media you want to look to, is never so cookie-cutter. I'm hardly a simulationist, but I do believe we've come a long ways from the days of "I stand there and swing my sword at him. Do I hit?" Every combat needs a little spice; a little flavor. </p><p></p><p>Just because something is <em>simpler </em>to resolve does make automatically make it <em>preferable</em>.</p></blockquote><p></p>
[QUOTE="Gradine, post: 5229817, member: 57112"] "No", while simple, is hardly elegant. And no one to my belief (though my memory may be a bit fuzzy on this) mentioned golf bags full of clubs. I think it's pretty reasonable for most people who utilize weapons to have a "last chance" weapon on their person. It could be as simple as a knife or a handaxe, a smaller blade, etc. By the time your characters have a +6 weapon, they and their party should have enough abilities to mitigate the loss of such a weapon for a few rounds. Also, I don't believe that combat should be as dummied down as humanly possible. I've seen complaints about stun, or monster marking... I mean... why have conditions at all? I don't mean to be smarmy, but there comes to a certain point where you have to make a decision about how simple you want your combat to be. And personal combat, in any speculative media you want to look to, is never so cookie-cutter. I'm hardly a simulationist, but I do believe we've come a long ways from the days of "I stand there and swing my sword at him. Do I hit?" Every combat needs a little spice; a little flavor. Just because something is [I]simpler [/I]to resolve does make automatically make it [I]preferable[/I]. [/QUOTE]
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Can Dominate disarm a person's weapon?
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