Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Can Dominate disarm a person's weapon?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="tyrlaan" data-source="post: 5232572" data-attributes="member: 20998"><p>A few points to I think that are worth considering...</p><p></p><ul> <li data-xf-list-type="ul">Monsters and PCs do NOT follow the same rules, and therefore do not have to follow the same rules</li> <li data-xf-list-type="ul">Monster statblocks have limited scope to make life easier for the GM, NOT to shoehorn monsters into limited actions</li> <li data-xf-list-type="ul">Claiming disarm alters the difficulty of an encounter is analogous to saying using ANY debuff available to a PC alters the difficulty of an encounter. In other words, yes it does but so what?</li> <li data-xf-list-type="ul">If PC Bob carries a "golf bag" full of weapons to a fight, and Dominating Monster Zero spends an action EACH ROUND making PC Bob toss a weapon, that's a probably pretty stupid tactical move on Dominating Monster Zero's part. Dominating Monster Zero could have instead made PC Bob slaughter his buddies, thereby eliminating threats Dominating Monster Zero was otherwise ignoring.</li> <li data-xf-list-type="ul">Using dominate to force someone to walk off a cliff is probably more punishing than forcing someone to drop a weapon. </li> </ul><p></p><p>After those considerations, if someone <em>still</em> thinks disarm is too powerful, treat it like almost falling of a ledge - give the target a saving throw to hold onto the weapon. </p><p></p><p></p><p>If PCs are constantly using disarm on your monsters (or you're worried they will) then it has become too powerful a mechanic in your game and you need to mitigate it. Saying "no" is not mitigation. Mitigating requires a "yes, but" mentality which frankly I hope any GM I play under always has over the "no" mentality. Some ideas to mitigate:</p><ul> <li data-xf-list-type="ul">Institute my suggested saving throw rule above. I would especially do this if you are a "what's good for the goose" GM because otherwise your players will hate you</li> <li data-xf-list-type="ul">Put the PCs up against more (but not ONLY) opponents that don't rely on their weapons</li> <li data-xf-list-type="ul">Tweak the damage expressions to something a bit lower, but not pathetic, when a monster is disarmed (as someone suggested earlier in the thread)</li> <li data-xf-list-type="ul">Have enemies carry spare weapons. Seriously, what weapon wielding individual doesn't carry a spare? The eschewing of extra weapons seems to be endemic of 4e thanks to the game math</li> </ul></blockquote><p></p>
[QUOTE="tyrlaan, post: 5232572, member: 20998"] A few points to I think that are worth considering... [LIST] [*]Monsters and PCs do NOT follow the same rules, and therefore do not have to follow the same rules [*]Monster statblocks have limited scope to make life easier for the GM, NOT to shoehorn monsters into limited actions [*]Claiming disarm alters the difficulty of an encounter is analogous to saying using ANY debuff available to a PC alters the difficulty of an encounter. In other words, yes it does but so what? [*]If PC Bob carries a "golf bag" full of weapons to a fight, and Dominating Monster Zero spends an action EACH ROUND making PC Bob toss a weapon, that's a probably pretty stupid tactical move on Dominating Monster Zero's part. Dominating Monster Zero could have instead made PC Bob slaughter his buddies, thereby eliminating threats Dominating Monster Zero was otherwise ignoring. [*]Using dominate to force someone to walk off a cliff is probably more punishing than forcing someone to drop a weapon. [/LIST] After those considerations, if someone [i]still[/i] thinks disarm is too powerful, treat it like almost falling of a ledge - give the target a saving throw to hold onto the weapon. If PCs are constantly using disarm on your monsters (or you're worried they will) then it has become too powerful a mechanic in your game and you need to mitigate it. Saying "no" is not mitigation. Mitigating requires a "yes, but" mentality which frankly I hope any GM I play under always has over the "no" mentality. Some ideas to mitigate: [list] [*]Institute my suggested saving throw rule above. I would especially do this if you are a "what's good for the goose" GM because otherwise your players will hate you [*]Put the PCs up against more (but not ONLY) opponents that don't rely on their weapons [*]Tweak the damage expressions to something a bit lower, but not pathetic, when a monster is disarmed (as someone suggested earlier in the thread) [*]Have enemies carry spare weapons. Seriously, what weapon wielding individual doesn't carry a spare? The eschewing of extra weapons seems to be endemic of 4e thanks to the game math [/list] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Can Dominate disarm a person's weapon?
Top