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General Tabletop Discussion
*Dungeons & Dragons
Can gaining Temp HP ever be the equal to gaining regular HP?
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<blockquote data-quote="DEFCON 1" data-source="post: 6072424" data-attributes="member: 7006"><p>The only problem with going the Temp HP route is that you're basically asking your players to spend their Healing Surges twice for the same wounds. Every Inspiring Word makes a PC spend a healing surge to gain Temp HP... then at the end of the encounter, those Temp HP go away and they are now forced to take a Short Rest and spend a healing surge again to gain the "real HP".</p><p></p><p>Personally... I'd think you'd be better off just houseruling it that hit points themselves aren't wounds. At all. The wounds you take are the Healing Surges you spend. Every time you spend a Healing Surge, that's a wound you've taken (because that Healing Surge won't come back until after you've taken an Extended Rest).</p><p></p><p>Now granted... yes, that sets up the disconnect within the fiction where it seems like the wound doesn't occur during the combat (at the point of lost HP) but after the fact during the "recovery" period. And many people will balk at that. I understand it. Now if that kind of disconnect doesn't bother you... then great, you're home free. But if it does... then you need to rethink things in your head as you play to make it work. So for example...</p><p></p><p>A Healing Surge is 1/4 of your hit points. So during play... every time you take 1/4 of your HP in damage... you've suffered a "wound". Now that "wound" is still not directly connected to your HP-- hit points are still just a representation of your staying power within a fight. Stamina, luck, fatigue, whatever you want to call it. And those HP can still go up and down via all the different Leader abilities and such.</p><p></p><p>Your "wounds", however... are basically your healing surges. You won't regain those after a fight. Not until an extended rest. The way those "wounds" are counted will occur after a fight... when you lose the healing surge to recover your HP/stamina... but technically, you still lost them DURING the fight (because the expectation is those 1/4 HPs you've just lost WILL be covered by the expenditure of a Healing Surge after the fact.)</p><p></p><p>A PC with 40 HP take a hit from an orc and loses 10 HP. So you narrate that he's been wounded and is bleeding. The thing to remember though... is that it's not because of <em>the loss of 10 HP</em> that he is bleeding... but because of <em>the loss of the Healing Surge later on</em> to cover it that he is bleeding. That lost Healing Surge is the wound. You the player won't "count" the wound until you get around to spending that Healing Surge... but that wound still occurred during combat (just behind the scenes of the hit point tally).</p><p></p><p>Thinking of the game in that way would take a little time getting used to. But it certainly would help you justify why HP loss can be recovered by inspirational action.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6072424, member: 7006"] The only problem with going the Temp HP route is that you're basically asking your players to spend their Healing Surges twice for the same wounds. Every Inspiring Word makes a PC spend a healing surge to gain Temp HP... then at the end of the encounter, those Temp HP go away and they are now forced to take a Short Rest and spend a healing surge again to gain the "real HP". Personally... I'd think you'd be better off just houseruling it that hit points themselves aren't wounds. At all. The wounds you take are the Healing Surges you spend. Every time you spend a Healing Surge, that's a wound you've taken (because that Healing Surge won't come back until after you've taken an Extended Rest). Now granted... yes, that sets up the disconnect within the fiction where it seems like the wound doesn't occur during the combat (at the point of lost HP) but after the fact during the "recovery" period. And many people will balk at that. I understand it. Now if that kind of disconnect doesn't bother you... then great, you're home free. But if it does... then you need to rethink things in your head as you play to make it work. So for example... A Healing Surge is 1/4 of your hit points. So during play... every time you take 1/4 of your HP in damage... you've suffered a "wound". Now that "wound" is still not directly connected to your HP-- hit points are still just a representation of your staying power within a fight. Stamina, luck, fatigue, whatever you want to call it. And those HP can still go up and down via all the different Leader abilities and such. Your "wounds", however... are basically your healing surges. You won't regain those after a fight. Not until an extended rest. The way those "wounds" are counted will occur after a fight... when you lose the healing surge to recover your HP/stamina... but technically, you still lost them DURING the fight (because the expectation is those 1/4 HPs you've just lost WILL be covered by the expenditure of a Healing Surge after the fact.) A PC with 40 HP take a hit from an orc and loses 10 HP. So you narrate that he's been wounded and is bleeding. The thing to remember though... is that it's not because of [I]the loss of 10 HP[/I] that he is bleeding... but because of [I]the loss of the Healing Surge later on[/I] to cover it that he is bleeding. That lost Healing Surge is the wound. You the player won't "count" the wound until you get around to spending that Healing Surge... but that wound still occurred during combat (just behind the scenes of the hit point tally). Thinking of the game in that way would take a little time getting used to. But it certainly would help you justify why HP loss can be recovered by inspirational action. [/QUOTE]
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Can gaining Temp HP ever be the equal to gaining regular HP?
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