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General Tabletop Discussion
*Dungeons & Dragons
Can gaining Temp HP ever be the equal to gaining regular HP?
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<blockquote data-quote="I'm A Banana" data-source="post: 6072601" data-attributes="member: 2067"><p>It sort of depends. </p><p></p><p>The big limits on temp HP is that it doesn't stack and that it doesn't go away. If you have a Warlord in your party as the main Leader, and you use that rule, the party is going to be walking around with a good chunk of their HP as temp HP. </p><p></p><p>These limits are mostly counteracted by the fact that temp HP ignores your normal upper HP limit, so they're ALWAYS useful. You may find your warlord dropping temp HP on the defender and the squishy party member and then not reacting to damage a lot -- possibly to the point where you might as well just make it a passive ability instead of an active one. </p><p></p><p>I'd be fine with that effect personally (it's all the same in the maths), but if you want to make it more active, you may want to rule that the Warlord can only use their ability on bloodied characters.</p><p></p><p>As far as quantity goes...I'd go for the whole thing. If you only go for the smaller amount, it's likely to not be enough, unless you also make the ability at-will (always keeping the party topped off?), which might be a little too strong. Doing the whole thing lets the warlord serve as the main leader. It may make other abilities that grant temp HP less useful, since the Warlord hands 'em out regularly, but they'll still be useful when the warlord is out, and anyway if the warlord is the only party leader the other party members won't be handing those out very often anyway.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6072601, member: 2067"] It sort of depends. The big limits on temp HP is that it doesn't stack and that it doesn't go away. If you have a Warlord in your party as the main Leader, and you use that rule, the party is going to be walking around with a good chunk of their HP as temp HP. These limits are mostly counteracted by the fact that temp HP ignores your normal upper HP limit, so they're ALWAYS useful. You may find your warlord dropping temp HP on the defender and the squishy party member and then not reacting to damage a lot -- possibly to the point where you might as well just make it a passive ability instead of an active one. I'd be fine with that effect personally (it's all the same in the maths), but if you want to make it more active, you may want to rule that the Warlord can only use their ability on bloodied characters. As far as quantity goes...I'd go for the whole thing. If you only go for the smaller amount, it's likely to not be enough, unless you also make the ability at-will (always keeping the party topped off?), which might be a little too strong. Doing the whole thing lets the warlord serve as the main leader. It may make other abilities that grant temp HP less useful, since the Warlord hands 'em out regularly, but they'll still be useful when the warlord is out, and anyway if the warlord is the only party leader the other party members won't be handing those out very often anyway. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Can gaining Temp HP ever be the equal to gaining regular HP?
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