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Can getting what you want ruin your fun?
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<blockquote data-quote="Wiseblood" data-source="post: 5767328" data-attributes="member: 42437"><p>[MENTION=22424]delericho[/MENTION] I'm not clear on what you are disagreeing with me about. </p><p></p><p>The examples I gave were ones that I chafed at. I looked at any way I could avoid racial level limits. Not that they ever came up.</p><p></p><p>I always wanted to fight just a little better as a rogue and sneak even a little as a fighter.</p><p></p><p>[MENTION=3887]Mallus[/MENTION] Humans got a power boost BECAUSE the limits were lifted. This appears to be in response to inherently powerful racial abilities that no longer carried the specter of a glass ceiling.</p><p></p><p>Front loading still exists but it is now only tempered by immediate consequence.</p><p></p><p>Are you agreeing with me? The increase in the number of bonuses simply is increasing math not really changing outcome.</p><p></p><p>Well not every class got as much of a boost in combat. The last in line got to close the gap on characters that were once very effective in their vocation. </p><p></p><p>The cafeteria style would make characters more organic. (If that word fits there.)It would take some real genius to keep people off each others toes.</p><p></p><p>I personally try to focus on events. Character building is fun though. I would much rather engage in actual play than design characters. Even if characters were fairly rigid in their capacity. Character building is a metagame construct. It is often divorced from actual playtime. (seeing playtime there made me think of kindergarten)</p></blockquote><p></p>
[QUOTE="Wiseblood, post: 5767328, member: 42437"] [MENTION=22424]delericho[/MENTION] I'm not clear on what you are disagreeing with me about. The examples I gave were ones that I chafed at. I looked at any way I could avoid racial level limits. Not that they ever came up. I always wanted to fight just a little better as a rogue and sneak even a little as a fighter. [MENTION=3887]Mallus[/MENTION] Humans got a power boost BECAUSE the limits were lifted. This appears to be in response to inherently powerful racial abilities that no longer carried the specter of a glass ceiling. Front loading still exists but it is now only tempered by immediate consequence. Are you agreeing with me? The increase in the number of bonuses simply is increasing math not really changing outcome. Well not every class got as much of a boost in combat. The last in line got to close the gap on characters that were once very effective in their vocation. The cafeteria style would make characters more organic. (If that word fits there.)It would take some real genius to keep people off each others toes. I personally try to focus on events. Character building is fun though. I would much rather engage in actual play than design characters. Even if characters were fairly rigid in their capacity. Character building is a metagame construct. It is often divorced from actual playtime. (seeing playtime there made me think of kindergarten) [/QUOTE]
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