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Can golems reason?
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<blockquote data-quote="Celebrim" data-source="post: 5677265" data-attributes="member: 4937"><p>I would say, "No." I'm not even sure 'going to investigate' is within its mental powers. Generally, I'd either have them as sentries or patrolling a fixed path in a purely mechanical way. "Go have a look around." is far too complex of an instruction IMO, for an Int 0 creature.</p><p></p><p>Having accepted such instructions, the Golem is likely to be as straight forward in applying them as possible. I would suggest that the Golem tries to bash its way through the door and if necessary the wall, even if this was a suicidal course of action.</p><p></p><p>As for the Wisdom vs. Intelligence debate, as I interpret it, Int 0 and Wisdom 11 gives it reasonably sophisticated perception and response to stimuli (it can identify friend from foe, it can respond in fairly sophisticated ways to attacks, hazards and other immediate events), but absolutely zero long term planning ability. It's a creature more or less entirely of the now and it acts as if the things it can immediately percieve are basically the entire universe. Out of sight is literally out of mind, and planning anything two steps ahead is impossible. It's like a chess program that can analyze position, recognize peices it can take, and detect check and mate, but has no ability to look more than its own first move into the future. It might detect that it pawn can take the queen, but not that if its bishop takes a knight that it would immediately be taken by a pawn. It can recognize that a has strategic control of a square and that said square affords its queen greater control of the board, but not that putting it there lets its opponent immediately fork its king and queen with its knight or even that by going somewhere else on the edge of the board it would then be one move from check mating its opponent. And like the chess program, it's completely unable to adapt itself to being anything other than what it is.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5677265, member: 4937"] I would say, "No." I'm not even sure 'going to investigate' is within its mental powers. Generally, I'd either have them as sentries or patrolling a fixed path in a purely mechanical way. "Go have a look around." is far too complex of an instruction IMO, for an Int 0 creature. Having accepted such instructions, the Golem is likely to be as straight forward in applying them as possible. I would suggest that the Golem tries to bash its way through the door and if necessary the wall, even if this was a suicidal course of action. As for the Wisdom vs. Intelligence debate, as I interpret it, Int 0 and Wisdom 11 gives it reasonably sophisticated perception and response to stimuli (it can identify friend from foe, it can respond in fairly sophisticated ways to attacks, hazards and other immediate events), but absolutely zero long term planning ability. It's a creature more or less entirely of the now and it acts as if the things it can immediately percieve are basically the entire universe. Out of sight is literally out of mind, and planning anything two steps ahead is impossible. It's like a chess program that can analyze position, recognize peices it can take, and detect check and mate, but has no ability to look more than its own first move into the future. It might detect that it pawn can take the queen, but not that if its bishop takes a knight that it would immediately be taken by a pawn. It can recognize that a has strategic control of a square and that said square affords its queen greater control of the board, but not that putting it there lets its opponent immediately fork its king and queen with its knight or even that by going somewhere else on the edge of the board it would then be one move from check mating its opponent. And like the chess program, it's completely unable to adapt itself to being anything other than what it is. [/QUOTE]
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