Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Can golems reason?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Janx" data-source="post: 5677879" data-attributes="member: 8835"><p>My sense is to look at the problem in real life, and see how much applies to the Golem.</p><p></p><p>Translated to real life, the golem has voice recognition and object recognition. You can tell it to carry something and bring it to you, and it can recognize your words and identify the object you are referring to, and then execute actions to complete the instruction. </p><p></p><p>Since the golem is able to walk around obstructions (pillars, big obstacles), it also has pathing capability.</p><p></p><p>You can also instruct it to attack, and it figures out how to get past the targets defenses. If it did not, it would keep making the same punching motion, which would inherently be easy to predict, block and avoid, hence lowering its BAB.</p><p></p><p>So that speaks to some level of sophistication in processing ability.</p><p></p><p>If we compare this to video game AI capabilities, its probably comparable. Bear in mind, writing game AI is hard, and even today, while enemies appear to do smart things, they are not THINKING, they are executing clever situational routines. routines which one could assume count as pre-coded in a golem.</p><p></p><p></p><p>Thus, the golem can patrol the open areas exposed to it, and effectively knows the routes to any location in its territory. If it needs to get to location X that is known to it, then it knows the routes that would get it there.</p><p></p><p>The ability to interact with world objects seems part of the concept of golems. It seems it would normally have the ability to open doors and pick up things. it probably does not consider using those objects (you never see a guy in halo pick up a box and throw it at you).</p><p></p><p>So, I would accept that a golem can actively get to anywhere in its zone. So when it hears a noise and has 2 ways to go, it will try one, and if that fails, try the other.</p><p></p><p>It can also open doors, even the small one. if it can sense the threat, it would certainly try to claw at them as part of its attack orders.</p><p></p><p>it probably can't open the portculis, so if it tried that way, it would probably stop at the gate.</p><p></p><p>Once the threat is out of range, I suspect it would move on to its normal routine.</p><p></p><p>I would expect the golem to not destroy any structure, as part of its respect the world algorthm. You really can't have a golem trying to move THROUGH obstacles as part of normal programming, or you will have serious problems in every day usage. So, like video game enemies, walls and other "massive" objects are treated as impenetrable and not attempted to break through.</p></blockquote><p></p>
[QUOTE="Janx, post: 5677879, member: 8835"] My sense is to look at the problem in real life, and see how much applies to the Golem. Translated to real life, the golem has voice recognition and object recognition. You can tell it to carry something and bring it to you, and it can recognize your words and identify the object you are referring to, and then execute actions to complete the instruction. Since the golem is able to walk around obstructions (pillars, big obstacles), it also has pathing capability. You can also instruct it to attack, and it figures out how to get past the targets defenses. If it did not, it would keep making the same punching motion, which would inherently be easy to predict, block and avoid, hence lowering its BAB. So that speaks to some level of sophistication in processing ability. If we compare this to video game AI capabilities, its probably comparable. Bear in mind, writing game AI is hard, and even today, while enemies appear to do smart things, they are not THINKING, they are executing clever situational routines. routines which one could assume count as pre-coded in a golem. Thus, the golem can patrol the open areas exposed to it, and effectively knows the routes to any location in its territory. If it needs to get to location X that is known to it, then it knows the routes that would get it there. The ability to interact with world objects seems part of the concept of golems. It seems it would normally have the ability to open doors and pick up things. it probably does not consider using those objects (you never see a guy in halo pick up a box and throw it at you). So, I would accept that a golem can actively get to anywhere in its zone. So when it hears a noise and has 2 ways to go, it will try one, and if that fails, try the other. It can also open doors, even the small one. if it can sense the threat, it would certainly try to claw at them as part of its attack orders. it probably can't open the portculis, so if it tried that way, it would probably stop at the gate. Once the threat is out of range, I suspect it would move on to its normal routine. I would expect the golem to not destroy any structure, as part of its respect the world algorthm. You really can't have a golem trying to move THROUGH obstacles as part of normal programming, or you will have serious problems in every day usage. So, like video game enemies, walls and other "massive" objects are treated as impenetrable and not attempted to break through. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Can golems reason?
Top