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Can golems reason?
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<blockquote data-quote="Janx" data-source="post: 5679076" data-attributes="member: 8835"><p>Its actually quite amazing how much behavior is packed into a brain. We assume our human brains are the pinacle of the technology. Then go back and consider the traits and problem solving going on in an animal brain of considerably smaller size.</p><p></p><p>The gist is, it doesn't take a lot of brains to be able to navigate, eat and fight, let alone exhibit individuality.</p><p></p><p>In the comparison model of Golem = robot frame driven by a video game AI (not a Turing AI), that's just me equating that there is basic off the shelf technology to build a robot that meets some of the functional behaviors of a D&D golem AND that technically it is not thinking (thus is INT 0).</p><p></p><p>If your not a programmer, trust me when I say, the enemies in Halo are not thinking. They are executing a series of situational scripts and basic logic. One could argue the programmer is thinking on their behalf, but that's meta-living. </p><p></p><p>The key test is, if the game world allows for it (like the Forge mode), you can easily setup a situation that any thinking creature could solve, that the video game creature can not. </p><p></p><p>Because it is only scripted to have a non-combat "first siting" behavior, a standard get into LOS, face enemy and shoot behavior, and some random behaviors to make it appear alive (like running away retreating, or grunting at you, or moving to a new position if it keeps missing).</p><p></p><p>I actually posit that a D&D golem still exhibits more advanced behavior than a video game AI (object recognition, and truer animated object recognition with the ability to dynamically interact, as opposed to scripted interactions).</p><p></p><p>If nothing else, I am providing supporting arguments that when somebody questions if the golem can actually patrol an area and attack an intruder and still have INT 0, the answer is yes.</p></blockquote><p></p>
[QUOTE="Janx, post: 5679076, member: 8835"] Its actually quite amazing how much behavior is packed into a brain. We assume our human brains are the pinacle of the technology. Then go back and consider the traits and problem solving going on in an animal brain of considerably smaller size. The gist is, it doesn't take a lot of brains to be able to navigate, eat and fight, let alone exhibit individuality. In the comparison model of Golem = robot frame driven by a video game AI (not a Turing AI), that's just me equating that there is basic off the shelf technology to build a robot that meets some of the functional behaviors of a D&D golem AND that technically it is not thinking (thus is INT 0). If your not a programmer, trust me when I say, the enemies in Halo are not thinking. They are executing a series of situational scripts and basic logic. One could argue the programmer is thinking on their behalf, but that's meta-living. The key test is, if the game world allows for it (like the Forge mode), you can easily setup a situation that any thinking creature could solve, that the video game creature can not. Because it is only scripted to have a non-combat "first siting" behavior, a standard get into LOS, face enemy and shoot behavior, and some random behaviors to make it appear alive (like running away retreating, or grunting at you, or moving to a new position if it keeps missing). I actually posit that a D&D golem still exhibits more advanced behavior than a video game AI (object recognition, and truer animated object recognition with the ability to dynamically interact, as opposed to scripted interactions). If nothing else, I am providing supporting arguments that when somebody questions if the golem can actually patrol an area and attack an intruder and still have INT 0, the answer is yes. [/QUOTE]
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