Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Can golems reason?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 5679113" data-attributes="member: 4937"><p>Yes, but I would argue that an ant (or a bee) is smarter than a golem. If you want golems to exhibit ant or bee level memory, planning, and problem solving, then I feel you need to give up on the idea that they are mindless. And I'm ok with that. I'm not above applying an Awakened template to a golem and giving it some intelligence. I'm even ok with, "In my campaign, all golems have some basic intelligence." I'm just saying that that isn't default, and that following the default and being coherent implies giving golems behaviors that are obviously more limited than that of an ant.</p><p></p><p></p><p></p><p>Sure, but its not at all clear that that path change is particularly goal driven. Instead, it often appears that the insect simply is running an algorithm that says, "In the absense of a strong chemical trigger, pick a direction and keep moving in it." You wouldn't expect a beetle to be able to run a maze, although I'd expect its path finding algorithm (keep pushing on an obstacle and sliding until I find an opening) approximates putting its body on one wall and following it. Nonetheless, that's the reason you find flies dead at the bottom of a window pane. Now sure, if the beetle has some sensory cue - usually scent - its combination of "keep pushing on an obstacle and sliding until I find an opening" and "go in the general direction of the chemical cue" is going to be pretty effective at finding a path. I would imagine the golem with a similar means of getting to its goal, but I would not imagine the golem to have the equilevant of a planning algorithm that allowed it to reason spatially, plan a path, and stick to its goals in the absense of continuing sensory input. This is especially true because Janx is right about the sophistication level of many of the Golem's subruetines; they are clearly much more advanced than many things that we wouldn't consider completely mindless. Therefore, if the golem isn't in fact intelligent, it must be the case that in other areas it is at least as limited if not more so than say an earthworm.</p><p></p><p>My disagreement with Janx isn't over the methodology of his reasoning, but ultimately comes down to the question of 'what is thinking'. Janx argues that, because he knows the scripted AI's of a modern first person shooter inside a game system aren't thinking that equally complex behavior in the real world isn't thinking either. But at some point, I adopt a more Turing perspective on thought. That is to say, at some point anything that demonstrates sufficiently appropriate behavior is thinking because we don't actually know what thinking is (for all we know our minds are just more sophisticated scripting engines) and the behavior is indistinguishable from thing. In other words, if its indistinguishable in behavior from an ant, then its as smart as an ant and hense thinking to the same degree.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5679113, member: 4937"] Yes, but I would argue that an ant (or a bee) is smarter than a golem. If you want golems to exhibit ant or bee level memory, planning, and problem solving, then I feel you need to give up on the idea that they are mindless. And I'm ok with that. I'm not above applying an Awakened template to a golem and giving it some intelligence. I'm even ok with, "In my campaign, all golems have some basic intelligence." I'm just saying that that isn't default, and that following the default and being coherent implies giving golems behaviors that are obviously more limited than that of an ant. Sure, but its not at all clear that that path change is particularly goal driven. Instead, it often appears that the insect simply is running an algorithm that says, "In the absense of a strong chemical trigger, pick a direction and keep moving in it." You wouldn't expect a beetle to be able to run a maze, although I'd expect its path finding algorithm (keep pushing on an obstacle and sliding until I find an opening) approximates putting its body on one wall and following it. Nonetheless, that's the reason you find flies dead at the bottom of a window pane. Now sure, if the beetle has some sensory cue - usually scent - its combination of "keep pushing on an obstacle and sliding until I find an opening" and "go in the general direction of the chemical cue" is going to be pretty effective at finding a path. I would imagine the golem with a similar means of getting to its goal, but I would not imagine the golem to have the equilevant of a planning algorithm that allowed it to reason spatially, plan a path, and stick to its goals in the absense of continuing sensory input. This is especially true because Janx is right about the sophistication level of many of the Golem's subruetines; they are clearly much more advanced than many things that we wouldn't consider completely mindless. Therefore, if the golem isn't in fact intelligent, it must be the case that in other areas it is at least as limited if not more so than say an earthworm. My disagreement with Janx isn't over the methodology of his reasoning, but ultimately comes down to the question of 'what is thinking'. Janx argues that, because he knows the scripted AI's of a modern first person shooter inside a game system aren't thinking that equally complex behavior in the real world isn't thinking either. But at some point, I adopt a more Turing perspective on thought. That is to say, at some point anything that demonstrates sufficiently appropriate behavior is thinking because we don't actually know what thinking is (for all we know our minds are just more sophisticated scripting engines) and the behavior is indistinguishable from thing. In other words, if its indistinguishable in behavior from an ant, then its as smart as an ant and hense thinking to the same degree. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Can golems reason?
Top