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Can good characters let evil characters die?
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<blockquote data-quote="Mr. Grimm" data-source="post: 45744" data-attributes="member: 1759"><p>Generally the games I play have eliminated the use of alignment though we still use it to describe characters -- its an attribute like what weapon a fighter is most likely to use. Doesn't mean a whole lot and it doesn't mean the fighter will never pick up another weapon, learn to use other weapons, not try his luck with his Charisma attributes, or become a mage down the road. What it does mean is said fighter knows the sword, probably prefers to use it or will prefer it until he is eithe forced to do otherwise or is given a better alternative. Does this answer anything? I thought not.</p><p></p><p>The characters I have played would have dealt with the prisoners as they felt they must. Alignments may play a role in that decision but in the end wouldn't have meant a thing. </p><p></p><p>For example, a good aligned character who despises bugbears for some reason would have slit the creature's throat before a detection spell was even used. Possibly that hatred runs so deep that he would have killed those allied with the bugbear or even threatened the cleric attempting to heal the bugbear. Any other PC might have wrung his neck for wasting heal spells. Good doesn't mean open-minded. </p><p></p><p>Each player should figure out their characters enough so that they know whether they know their motivations for dealing with their foes and then the party should come to a consensus. Maybe the priest that healed them would be outvoted and would have to walk away from the group after the adventure. That kind of thing can be exasperating at times, but it can also be fun if the players remember its a game and they are finding out about each others characters as well as their own. And players should be willing to think of it thru their characters minds, not their own.</p></blockquote><p></p>
[QUOTE="Mr. Grimm, post: 45744, member: 1759"] Generally the games I play have eliminated the use of alignment though we still use it to describe characters -- its an attribute like what weapon a fighter is most likely to use. Doesn't mean a whole lot and it doesn't mean the fighter will never pick up another weapon, learn to use other weapons, not try his luck with his Charisma attributes, or become a mage down the road. What it does mean is said fighter knows the sword, probably prefers to use it or will prefer it until he is eithe forced to do otherwise or is given a better alternative. Does this answer anything? I thought not. The characters I have played would have dealt with the prisoners as they felt they must. Alignments may play a role in that decision but in the end wouldn't have meant a thing. For example, a good aligned character who despises bugbears for some reason would have slit the creature's throat before a detection spell was even used. Possibly that hatred runs so deep that he would have killed those allied with the bugbear or even threatened the cleric attempting to heal the bugbear. Any other PC might have wrung his neck for wasting heal spells. Good doesn't mean open-minded. Each player should figure out their characters enough so that they know whether they know their motivations for dealing with their foes and then the party should come to a consensus. Maybe the priest that healed them would be outvoted and would have to walk away from the group after the adventure. That kind of thing can be exasperating at times, but it can also be fun if the players remember its a game and they are finding out about each others characters as well as their own. And players should be willing to think of it thru their characters minds, not their own. [/QUOTE]
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Can good characters let evil characters die?
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