Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*TTRPGs General
Can High Level Parties really die?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ruleslawyer" data-source="post: 501279" data-attributes="member: 1757"><p>I think that the "one try only, willing or unwilling" interpretation of the revivification against one's will rule is an incredibly twisted one, given the example on PHB p.153. That aside, there are a number of ways to kill off characters (semi-)permanently:</p><p></p><p>1) Soul bind (no resurrection possible, even via wish or miracle). This spell works wonderfully in conjunction with sequester cast on the gem, or simply by giving the gem to a demon lord or evil deity or feeding it to the tarrasque.</p><p></p><p>2) Trap the soul. Same deal, and IIRC, there are some monsters (the devourer and demilich) who can eat the trapped soul at their leisure.</p><p></p><p>3) The blazefire ability of the winter wight and lavawight. The hit point loss caused by this ability simply cannot be regained by any means. IOW, a character killed by physical damage by one of these creatures has no way of rising above -10 hp, and therefore no way of being alive.</p><p></p><p>4) Animation as an undead creature. They have to kill you before you can be resurrected, and presumably, the bad guy has you somewhere very hard to find.</p><p></p><p>5) Spheres of annihilation.</p><p></p><p>6) Bag of holding + portable hole. A living being (or soul gem) cast into the vortex created by this evil combo is "lost forever." </p><p></p><p>7 - infinity) Any number of artifacts, circumstances, and creatures the DM's mind chooses to originate.</p><p></p><p>Pcat raises a good point as well. True, the PCs might be smart and well-connected enough to have arrangements with other high-level folk under which those folk will search them out and resurrect them if they're missing for longer than x days or weeks. How many PC parties do you know who actually do this? My PCs (EPL 21) don't, and they go wandering across their homeworld and other planes at a whim. If they fall as a group, no way in Hades are they being tracked down and brought back. Hell, even their allies don't expect to be able to scry for them, what with their constant mind blank protections.</p></blockquote><p></p>
[QUOTE="ruleslawyer, post: 501279, member: 1757"] I think that the "one try only, willing or unwilling" interpretation of the revivification against one's will rule is an incredibly twisted one, given the example on PHB p.153. That aside, there are a number of ways to kill off characters (semi-)permanently: 1) Soul bind (no resurrection possible, even via wish or miracle). This spell works wonderfully in conjunction with sequester cast on the gem, or simply by giving the gem to a demon lord or evil deity or feeding it to the tarrasque. 2) Trap the soul. Same deal, and IIRC, there are some monsters (the devourer and demilich) who can eat the trapped soul at their leisure. 3) The blazefire ability of the winter wight and lavawight. The hit point loss caused by this ability simply cannot be regained by any means. IOW, a character killed by physical damage by one of these creatures has no way of rising above -10 hp, and therefore no way of being alive. 4) Animation as an undead creature. They have to kill you before you can be resurrected, and presumably, the bad guy has you somewhere very hard to find. 5) Spheres of annihilation. 6) Bag of holding + portable hole. A living being (or soul gem) cast into the vortex created by this evil combo is "lost forever." 7 - infinity) Any number of artifacts, circumstances, and creatures the DM's mind chooses to originate. Pcat raises a good point as well. True, the PCs might be smart and well-connected enough to have arrangements with other high-level folk under which those folk will search them out and resurrect them if they're missing for longer than x days or weeks. How many PC parties do you know who actually do this? My PCs (EPL 21) don't, and they go wandering across their homeworld and other planes at a whim. If they fall as a group, no way in Hades are they being tracked down and brought back. Hell, even their allies don't expect to be able to scry for them, what with their constant mind blank protections. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Can High Level Parties really die?
Top