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Can Hobby Stores Make Their Saving Throw?
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<blockquote data-quote="Rygar" data-source="post: 7720070" data-attributes="member: 6756765"><p>That's an interesting topic. Why would that work? All of the things you listed are increasingly available at home and there isn't anything you listed that can't make it into a home product. Your hardest to replace items are also the items with the lowest penetration in RPG's, basically miniatures products.</p><p></p><p>I would also argue that the only reason why gaming spaces are even a thing today is because of Magic the Gathering, even at D&D's height I never encountered a store that even had a playspace much less a giant area for playing. Magic the Gathering attracts large numbers of people primarily because it bribes them with contests and prizes, when Mtg was just Arena League it had a fraction of the population it did when it turned to tournament play.</p><p></p><p>There is one way it could work, but it's a risky proposition. The Gaming Stores would have to rent DM's on an hourly basis as that's the biggest issue with RPG's, that would be something much harder to replace. But hiring, training, and having quality staff who can DM to me sounds quite challenging.</p><p></p><p>Community itself is always going to be a very small market, most people given a choice are going to opt to play amongst friends at somebody's house rather than all of them going to some game store.</p><p></p><p>The is one last way, but it's a *really* risky proposition to determine if it would work and it would require a major outlay of cash. </p><p></p><p>1. Start with a restaurant/bar setup</p><p>2. Bring in Pinball machines</p><p>3. Bring in Arcade machines (Golden age, not modern)</p><p>4. Bring in retro consoles</p><p>5. Purchase the major boardgames, offer them for rent</p><p>6. Have dedicated rooms for RPG's and such</p><p></p><p>Basically a nostalgia/retro version of Dave & Busters. That might work, selling the atmosphere that is no longer available might be a marketable product. Selling just a community will never work though, I've never seen any evidence that is viable at scale other than Mtg which is bribing people to show.</p></blockquote><p></p>
[QUOTE="Rygar, post: 7720070, member: 6756765"] That's an interesting topic. Why would that work? All of the things you listed are increasingly available at home and there isn't anything you listed that can't make it into a home product. Your hardest to replace items are also the items with the lowest penetration in RPG's, basically miniatures products. I would also argue that the only reason why gaming spaces are even a thing today is because of Magic the Gathering, even at D&D's height I never encountered a store that even had a playspace much less a giant area for playing. Magic the Gathering attracts large numbers of people primarily because it bribes them with contests and prizes, when Mtg was just Arena League it had a fraction of the population it did when it turned to tournament play. There is one way it could work, but it's a risky proposition. The Gaming Stores would have to rent DM's on an hourly basis as that's the biggest issue with RPG's, that would be something much harder to replace. But hiring, training, and having quality staff who can DM to me sounds quite challenging. Community itself is always going to be a very small market, most people given a choice are going to opt to play amongst friends at somebody's house rather than all of them going to some game store. The is one last way, but it's a *really* risky proposition to determine if it would work and it would require a major outlay of cash. 1. Start with a restaurant/bar setup 2. Bring in Pinball machines 3. Bring in Arcade machines (Golden age, not modern) 4. Bring in retro consoles 5. Purchase the major boardgames, offer them for rent 6. Have dedicated rooms for RPG's and such Basically a nostalgia/retro version of Dave & Busters. That might work, selling the atmosphere that is no longer available might be a marketable product. Selling just a community will never work though, I've never seen any evidence that is viable at scale other than Mtg which is bribing people to show. [/QUOTE]
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