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Can human arcane spellcasters wear armour?
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<blockquote data-quote="StreamOfTheSky" data-source="post: 4577608" data-attributes="member: 35909"><p>I didn't vote, it really depends on the setting and such. I don't really understand the big deal about metal armor, though. I've only been playing a decade, is this some really old sacred cow?</p><p></p><p></p><p></p><p>That's a fair assessment. I think that's one of the reasons many games tend towards the "sweet spot" of a given edition -- the fuzzy level range where arcanists aren't weak little puppies, but have yet to gain access to "I win" spells. In 3E, 5-8 is usually the narrow definition, I think 3-10 is perfectly good. Beyond that either direction, there can be issues.</p><p></p><p> </p><p></p><p></p><p>Clerics are only more powerful than wizards at the levels wizards are weaker than everyone else as well. By the upper mid levels, the Wizard's spells often make the difference in BAB (touch AC is as hard to hit at level 15 as it is at level 5), hp (overstated as wizards can afford a higher con modifier), and armor (twilight mithral chainshirt, mithral buckler, and oh hey! look at all these shiny spells that give me a miss chance or make me invisible/ethereal/flying!) meaningless. Clerics do have an advantage in healing by far, but many consider in-combat healing a waste of an action. Wizards do have a better spell list, and it does make a difference. Sure, clerics get all their spells known automatically, but if quantity mattered over quality, Druids would be crazy not to trade in Natural Spell for four Toughness feats. /rant, but I'm really sick of this incorrect assertion.</p><p> </p><p></p><p></p><p>You fail at game balance.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 4577608, member: 35909"] I didn't vote, it really depends on the setting and such. I don't really understand the big deal about metal armor, though. I've only been playing a decade, is this some really old sacred cow? That's a fair assessment. I think that's one of the reasons many games tend towards the "sweet spot" of a given edition -- the fuzzy level range where arcanists aren't weak little puppies, but have yet to gain access to "I win" spells. In 3E, 5-8 is usually the narrow definition, I think 3-10 is perfectly good. Beyond that either direction, there can be issues. Clerics are only more powerful than wizards at the levels wizards are weaker than everyone else as well. By the upper mid levels, the Wizard's spells often make the difference in BAB (touch AC is as hard to hit at level 15 as it is at level 5), hp (overstated as wizards can afford a higher con modifier), and armor (twilight mithral chainshirt, mithral buckler, and oh hey! look at all these shiny spells that give me a miss chance or make me invisible/ethereal/flying!) meaningless. Clerics do have an advantage in healing by far, but many consider in-combat healing a waste of an action. Wizards do have a better spell list, and it does make a difference. Sure, clerics get all their spells known automatically, but if quantity mattered over quality, Druids would be crazy not to trade in Natural Spell for four Toughness feats. /rant, but I'm really sick of this incorrect assertion. You fail at game balance. [/QUOTE]
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