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Can I be a girl with a big sword?
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<blockquote data-quote="Argyle King" data-source="post: 5902832" data-attributes="member: 58416"><p>I'll probably start with something simple. I just have not decided what to use yet. The concept of class is something she seems to have a little trouble with. She understands that different "jobs" (as she puts it) do different things, but she has a lot of questions about why certain "jobs" can't learn to do certain things. </p><p></p><p>I have a few classless games I play, so I thought about using those. With her description of what she wants to do, I should be able to come up with a character easy enough. Right now my idea is to run the game somewhat 'old school' in that I'll keep track of most of the heavy math and numbers, and let her just say what she wants to do and roll dice. As she gets older and/or gets the hang of more things, I'll gradually hand more of running the character over to her. </p><p></p><p>Everything is still early in the process though. I don't feel any need to rush into anything yet. I'm just glad both of my kids seem to have a healthy imagination. At the risk of sounding old or crotchety, I think it's something often found lacking in some of the other younger people I interact with. I'm also happy because rpgs serve as a way for me to sneak a few math and reading lessons in while keeping it fun. </p><p></p><p>For my own benefit, I think their interest has refreshed my own. The excitement they have when looking at pictures in a book or when looking at my dice sparks something in me. The way they look at stories and problems has also benefited me by reminding me that a story doesn't always need to be complex to be interesting. That knowledge as well as the challenge of having to prepare for a completely different target audience than what I'm accustomed to is something I believe will enhance my abilities as a DM even when I'm running a game for an older audience.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 5902832, member: 58416"] I'll probably start with something simple. I just have not decided what to use yet. The concept of class is something she seems to have a little trouble with. She understands that different "jobs" (as she puts it) do different things, but she has a lot of questions about why certain "jobs" can't learn to do certain things. I have a few classless games I play, so I thought about using those. With her description of what she wants to do, I should be able to come up with a character easy enough. Right now my idea is to run the game somewhat 'old school' in that I'll keep track of most of the heavy math and numbers, and let her just say what she wants to do and roll dice. As she gets older and/or gets the hang of more things, I'll gradually hand more of running the character over to her. Everything is still early in the process though. I don't feel any need to rush into anything yet. I'm just glad both of my kids seem to have a healthy imagination. At the risk of sounding old or crotchety, I think it's something often found lacking in some of the other younger people I interact with. I'm also happy because rpgs serve as a way for me to sneak a few math and reading lessons in while keeping it fun. For my own benefit, I think their interest has refreshed my own. The excitement they have when looking at pictures in a book or when looking at my dice sparks something in me. The way they look at stories and problems has also benefited me by reminding me that a story doesn't always need to be complex to be interesting. That knowledge as well as the challenge of having to prepare for a completely different target audience than what I'm accustomed to is something I believe will enhance my abilities as a DM even when I'm running a game for an older audience. [/QUOTE]
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