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Can I cast a reaction spell and an action/BA spell on my turn.
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<blockquote data-quote="Xetheral" data-source="post: 8235540" data-attributes="member: 6802765"><p>I entirely agree that the usage of the word "target" is contextual in 5e. But if that's the point [USER=72555]@NotAYakk[/USER] is making, then I misunderstood it. I read [USER=72555]@NotAYakk[/USER] as arguing that "target" in 5e consistently means what one would expect it to mean outside of 5e (i.e. using natural language than a defined term), which I agree in the context of a spell in a TTRPG would be "anything affected by the spell". I simply don't see that consistency in usage and instead agree with you that the meaning in 5e is contextual.</p><p></p><p></p><p>Ok, maybe I <em>am</em> misunderstanding you. I agree they aren't using formal language for "target" in the context of <em>Fireball</em>, but I don't see any way they are using the "natural language" definition you proposed (and with which I agree).</p><p></p><p>If you are instead using the term "natural language" to mean the definition changes with the context, rather than that the word consistently means "something affected by the spell", then we are in agreement on everything except the terminology we're using to discuss the terminology. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I interpret "natural language" in the context of 5e as meaning that the designers tried to rely on words having their ordinary meanings outside of 5e, rather than using 5e-specific definitions. This is, of course, tricky, since many words' ordinary meanings could be applied to the specialized, made-up concepts in a TTRPG in multiple ways. (For example, the ordinary meaning of "target" could arguably be "what a spell is aimed at" rather than "what is affected by the spell".) I would therefore expect good rules text written in "natural language" to have consistent usage of ordinary terms wherever there might otherwise be ambiguity, just like any other professional document that uses ordinary terms in a specialized context.</p><p></p><p>If instead, when saying that they used "natural language" the designers meant that they deliberately didn't worry about introducing ambiguity via inconsistent word usage, I would argue that "unprofessional" would be a more apt description than "natural language".</p></blockquote><p></p>
[QUOTE="Xetheral, post: 8235540, member: 6802765"] I entirely agree that the usage of the word "target" is contextual in 5e. But if that's the point [USER=72555]@NotAYakk[/USER] is making, then I misunderstood it. I read [USER=72555]@NotAYakk[/USER] as arguing that "target" in 5e consistently means what one would expect it to mean outside of 5e (i.e. using natural language than a defined term), which I agree in the context of a spell in a TTRPG would be "anything affected by the spell". I simply don't see that consistency in usage and instead agree with you that the meaning in 5e is contextual. Ok, maybe I [I]am[/I] misunderstanding you. I agree they aren't using formal language for "target" in the context of [I]Fireball[/I], but I don't see any way they are using the "natural language" definition you proposed (and with which I agree). If you are instead using the term "natural language" to mean the definition changes with the context, rather than that the word consistently means "something affected by the spell", then we are in agreement on everything except the terminology we're using to discuss the terminology. :) I interpret "natural language" in the context of 5e as meaning that the designers tried to rely on words having their ordinary meanings outside of 5e, rather than using 5e-specific definitions. This is, of course, tricky, since many words' ordinary meanings could be applied to the specialized, made-up concepts in a TTRPG in multiple ways. (For example, the ordinary meaning of "target" could arguably be "what a spell is aimed at" rather than "what is affected by the spell".) I would therefore expect good rules text written in "natural language" to have consistent usage of ordinary terms wherever there might otherwise be ambiguity, just like any other professional document that uses ordinary terms in a specialized context. If instead, when saying that they used "natural language" the designers meant that they deliberately didn't worry about introducing ambiguity via inconsistent word usage, I would argue that "unprofessional" would be a more apt description than "natural language". [/QUOTE]
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Can I cast a reaction spell and an action/BA spell on my turn.
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