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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Can I do with out Cleric Class
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<blockquote data-quote="Spatzimaus" data-source="post: 1330399" data-attributes="member: 3051"><p>This may seem a bit tangential, but trust me, it's not.</p><p></p><p>In the homebrew I use, there are six basic elements (Air, Earth, Fire, Water, Life, Death), three Advanced elements (Force (Law), Nexus (Chaos), Light (Balance)), Time, Astral (Planar), Astral (Material), Psionic (Divination), and Psionic (Enchantment). Every spell is tied to one of these, explicitly. For some it's obvious (Fire Bolt is... oh yeah, Fire!). For others, not so much (the 3.5E Haste is Fire 3, while the 3E Haste is Time 4). Every spellcaster specializes in one of these elements/subschools, and has to give up something to specialize.</p><p></p><p>Anyway, point is, in my world there's no concrete definition of Good or Evil. "the Church" (most organized religions; it's mostly a monotheistic world) believes that all Death, Nexus, and Enchantment magic is inherently Evil, all Life, Force, and Divination magic is inherently Good, but that no one other than an ordained priest should perform the good magic and no one should be allowed to do the evil.</p><p></p><p>They wrap it all up in ceremony so that they can claim the power is divinely granted, and many of those ceremonies involve an item that can be enchanted to have the effect they want when wielded by a non-mage. As a result, most "priests" aren't actually spellcasters in their own right; the church quietly tries to recruit spellcasters who can do "Good" magic, but it openly persecutes those who use the "Evil" varieties. It's especially true when you consider the leaders of the church; most of those are political types, aristocrats who can run a good bureaucracy. The spellcasters within the church are basically kept at the lowest rungs (especially the Diviners). Officially, it's so they can be closest to the people they help. Unofficially...</p><p></p><p>Anyway, you can do something similar. You could just move the healing spells to the Wizard list, and then make sure that only "priests" can learn those spells.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 1330399, member: 3051"] This may seem a bit tangential, but trust me, it's not. In the homebrew I use, there are six basic elements (Air, Earth, Fire, Water, Life, Death), three Advanced elements (Force (Law), Nexus (Chaos), Light (Balance)), Time, Astral (Planar), Astral (Material), Psionic (Divination), and Psionic (Enchantment). Every spell is tied to one of these, explicitly. For some it's obvious (Fire Bolt is... oh yeah, Fire!). For others, not so much (the 3.5E Haste is Fire 3, while the 3E Haste is Time 4). Every spellcaster specializes in one of these elements/subschools, and has to give up something to specialize. Anyway, point is, in my world there's no concrete definition of Good or Evil. "the Church" (most organized religions; it's mostly a monotheistic world) believes that all Death, Nexus, and Enchantment magic is inherently Evil, all Life, Force, and Divination magic is inherently Good, but that no one other than an ordained priest should perform the good magic and no one should be allowed to do the evil. They wrap it all up in ceremony so that they can claim the power is divinely granted, and many of those ceremonies involve an item that can be enchanted to have the effect they want when wielded by a non-mage. As a result, most "priests" aren't actually spellcasters in their own right; the church quietly tries to recruit spellcasters who can do "Good" magic, but it openly persecutes those who use the "Evil" varieties. It's especially true when you consider the leaders of the church; most of those are political types, aristocrats who can run a good bureaucracy. The spellcasters within the church are basically kept at the lowest rungs (especially the Diviners). Officially, it's so they can be closest to the people they help. Unofficially... Anyway, you can do something similar. You could just move the healing spells to the Wizard list, and then make sure that only "priests" can learn those spells. [/QUOTE]
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